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[Solved] Main menu music and forgotten puzzle question

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(@jstudios)
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Joined: 4 months ago
Posts: 25
Topic starter   [#56]

Hello! 🙂 I had a few questions,

1. How do I change the main menu music and start the game with my own custom map?

2. In the forgotten puzzle I already integrated it to Modern Horror how can I add an actual door/wall to be open after finishing a puzzle? I seen the example solid door but wanted a actual door/wall to move.

thank you.


 



   
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Hosna
(@hosna)
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Joined: 4 months ago
Posts: 240
 

Posted by: @jstudios

Hello! 🙂 I had a few questions,

1. How do I change the main menu music and start the game with my own custom map?

2. In the forgotten puzzle I already integrated it to Modern Horror how can I add an actual door/wall to be open after finishing a puzzle? I seen the example solid door but wanted a actual door/wall to move.

thank you.


 

1 - A wav file named SFX_Menu is used inside the WB_MainMenu widget in the Event Construct via the SpawnSound2D function. You can replace it with your own audio file, Also, make sure to check the same setup in the "ConstructFromLoad" custom event in this wiget as well. dont forget to make sure the Looping option is enabled 

2 - For this, you need to connect the door class from the framework to the puzzle. Set the door to a locked state, then handle it using a custom event. After the puzzle is solved, call that custom event inside the door so the door gets unlocked.

 

 



   
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7cda2610241cc41b3cc8b65195fbfcc4abaf7ebe420ad5276e4f5c53e3f5f250?s=80&d=mm&r=g
(@jstudios)
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Joined: 4 months ago
Posts: 25
Topic starter  

@hosna How do I add the custom event to the door for the puzzle I’m trying to use if please a screenshot or video? And thank you I got the items to work with the rotating puzzle walls. 🙂



   
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