Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Sep 30, 2026
Topics: 13 / Replies: 480
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RE: Support – Modern Survival Horror Framework

@g-scairp For the Forgotten Puzzles pack, there’s no need to send an Order ID or receipt. You can view the documentation here:

1 month ago
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RE: Bug Reports – Classic Survival Horror Framework

@g-honorgames Thanks for reporting both issues! I’ll look into them and try to figure out what’s causing them. If you happen to find any new informati...

1 month ago
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RE: Support – Modern Survival Horror Framework

You can absolutely move the Data Assets to another location. However, in that case, you’ll need to open AC_Combat and make the path in the GetAllDataA...

1 month ago
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RE: Support – Modern Survival Horror Framework

@arbaros This time, I’m here to help you get this sorted out.As @g-uncleray pointed out, and based on the screenshot you provided, I can see that your...

1 month ago
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RE: Support – Modern Survival Horror Framework

@criss1818 I think it’s better to keep the current Line Trace system and integrate the destruction logic through the Hit Result, instead of creating a...

1 month ago
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RE: Support – Modern Survival Horror Framework

@calo The highlight is handled directly inside the item’s material. There’s an exposed value that controls the highlight effect, and when the item is ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Glad it worked! :)For the Finish System, I’d recommend keeping your custom changes as separate and modular as possible and avoiding direct...

1 month ago
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RE: Support – Modern Survival Horror Framework

@criss1818 I think either place would work well for this. However, if you want to add a smooth transition, you can reference it from the menu. Especia...

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Ah, I see, you’re changing the location. That would cause this issue because, In the GetAllDataAssets function in AC_Combat the path to th...

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Regarding your question about changing the weapon socket when equipping and aiming, you need to create a new function with a Boolean input...

1 month ago
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RE: Support – Modern Survival Horror Framework

@calo You can find the delay in BP_DoorBase and in the custom event UpdateDoorHasp.  KeyDelay.png

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray So, do you mean you want the weapon to be in the right hand when equipped, but switch to the left hand when aiming and shooting?  

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Did you modify anything else in the data asset or class besides the weapon name? I changed the name from “Handgun Pistol” to “Handgun Pist...

1 month ago
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RE: Support – Modern Survival Horror Framework

@criss1818 For the aiming zoom, you can easily adjust it in the Character class using the Target Arm Length value. This controls how close the camera ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@calo The key actually stays on the door for about 3 seconds after being used, and then it will be removed from the door. So keeping the key in the in...

1 month ago
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