Last seen: Sep 30, 2026
@g-scairp For the Forgotten Puzzles pack, there’s no need to send an Order ID or receipt. You can view the documentation here:
@g-honorgames Thanks for reporting both issues! I’ll look into them and try to figure out what’s causing them. If you happen to find any new informati...
You can absolutely move the Data Assets to another location. However, in that case, you’ll need to open AC_Combat and make the path in the GetAllDataA...
@arbaros This time, I’m here to help you get this sorted out.As @g-uncleray pointed out, and based on the screenshot you provided, I can see that your...
@criss1818 I think it’s better to keep the current Line Trace system and integrate the destruction logic through the Hit Result, instead of creating a...
@calo The highlight is handled directly inside the item’s material. There’s an exposed value that controls the highlight effect, and when the item is ...
@g-uncleray Glad it worked! :)For the Finish System, I’d recommend keeping your custom changes as separate and modular as possible and avoiding direct...
@criss1818 I think either place would work well for this. However, if you want to add a smooth transition, you can reference it from the menu. Especia...
@g-uncleray Ah, I see, you’re changing the location. That would cause this issue because, In the GetAllDataAssets function in AC_Combat the path to th...
@g-uncleray Regarding your question about changing the weapon socket when equipping and aiming, you need to create a new function with a Boolean input...
@calo You can find the delay in BP_DoorBase and in the custom event UpdateDoorHasp. KeyDelay.png
@g-uncleray So, do you mean you want the weapon to be in the right hand when equipped, but switch to the left hand when aiming and shooting?
@g-uncleray Did you modify anything else in the data asset or class besides the weapon name? I changed the name from “Handgun Pistol” to “Handgun Pist...
@criss1818 For the aiming zoom, you can easily adjust it in the Character class using the Target Arm Length value. This controls how close the camera ...
@calo The key actually stays on the door for about 3 seconds after being used, and then it will be removed from the door. So keeping the key in the in...