Last seen: Jul 2, 2026
@smk Thank you for the explanation. Could you please send a video showing how you are placing the Narrow actor in your new level? This will help us be...
A new section has been added to the documentation section 24, along with a video showing how you can add the elevator to your level. If you still ha...
@deepspacedaz Thank you for the kind words,This feature is not included by default in the current setup, and while it is definitely possible to implem...
@ben4886 I’m glad the first case is resolved.For the second one, try adding a delay and using GetSocketLocation with the pelvis, then check the result...
Hi Chris, I hope you're doing well and have made good progress in development so far. The issue is that when you change the weapon model, you also n...
@deepspacedaz Hey, thanks for letting me know. I am here to fully assist you 😀 I made a video for you. Yes, there was one thing I forgot to ...
@ben4886 Hey Ben, Thank you for taking the time to explain the issue.To fix the spawning problem, one node needs to be changed so the spawn location i...
Hello and welcome to the forum! Thanks a lot for your interest in the framework.Just to clarify, the framework was designed from the ground up as a si...
@jstudios You need to have the walls around BP_Narrow. Please copy and paste the BP_Narrow (including both walls and its camera setup) from the demo l...
@JStudios Also, I forgot to mention, please make sure there is enough space between the walls for the player character to fit inside. If the gap is ...
@deepspacedaz Hey,To make sure the Storage Box setup has been done correctly, please use the actor from the Demo Map as a reference. First, make sure ...
Hey, good question.It’s likely that the narrow you placed in the level is a bit too long, which is ok. Inside BP_Narrow and the InsideLineTrace functi...
@calo Yes, unfortunately, that's currently the only way to update the project. That's why we plan to launch a dedicated DIY section that will make the...
@calo The Construct Struct function uses EnableMasterPose for the MetaHuman class. For the clothing parts, have you assigned valid mesh references to ...
@gamestart Thanks for clarifying. I understand now that you're referring to a Blueprint Actor with a box collision that triggers a 3D sound at a speci...