Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Nov 14, 2026
Topics: 13 / Replies: 544
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RE: Support – Modern Survival Horror Framework

@xdustyx Hey! You can do this inside the WeaponLineTrace function in AC_Combat. The Line Trace provides an Out Hit result, which you can pass to the e...

1 month ago
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RE: Support – Modern Survival Horror Framework

@criss1818 For melee weapons, if you add a trace-based hit detection system, you can reuse the existing hit reaction animations. Otherwise, another ap...

1 month ago
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RE: Support – Modern Survival Horror Framework

@chewchewlazergum Glad to hear everything is working correctly now! Thanks for the update, and I appreciate you taking the time to investigate the iss...

1 month ago
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RE: Support – Modern Survival Horror Framework

@criss1818 If you open WB_MainMenu, you'll find the MainMenuMusic variable, which holds the music used for the main menu.

1 month ago
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RE: Support – Modern Survival Horror Framework

@chewchewlazergum Hey, thank you for bringing your question to us, I've tested your exact combination scenario on my end (I hope I understand it co...

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray @criss1818 Hey guys, I see there's a lively discussion going on here! 😄 I just want to share my opinion on this. Motion Matching ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, nothing has changed. Just follow the same documentation for the Puzzle V1. There’s a video there showing exactly how to integrate the ...

1 month ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@fabio Hey Fabio! This is a really good suggestion. I’ve moved it to here in the Suggestions topic so we don’t forget about it when we're looking into...

1 month ago
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RE: Bug Reports – Modern Survival Horror Framework

@rozhkovskyproduction Thanks for reporting this and for including the video! I’ll look into it, and if there’s an update or fix, I’ll post it here and...

1 month ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction For item pickup, you can just speed up the animation, or use a shorter new pickup animation, or even make pickups instant like i...

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-melvexgames Hey, thank you for your question. v0.6 will bring some nice improvements to the enemy AI, along with the new Stalker enemy. There isn'...

1 month ago
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RE: Support – Modern Survival Horror Framework

Yes, you can definitely implement a system like this in the framework as well. As an example, you can create a child class from BP_InteractionObject a...

1 month ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@chewchewlazergum Welcome to the forum! Thanks for getting in touch. Your access has now been sent to your email.

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-melvexgames Hello, thank you for your support and welcome to the community forum,The handheld flashlight isn't a separate actor like BP_Flashlight....

1 month ago
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RE: What Are You Building? Show Us Your Project

@dark-d3sert @mbthecomposer @s_charos Guys, I checked out your projects and they all look amazing! Really looking forward to seeing how they progress ...

1 month ago
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