Last seen: May 10, 2026
@ben4886 If you only need to change the reload and weapon animations, you can easily replace them directly within the weapon class under the Animation...
@deepspacedaz As Ben correctly pointed out, you need to properly set up the weapon sockets on your Metahuman skeleton. Then, assign those sockets to t...
@ben4886 Thanks for your question, Ben.If your new weapon requires a completely new type, then you’ll need to add a new entry to the WeaponType enum, ...
@gunx77 Yes, please test it, and if you notice anything unexpected, feel free to let us know so we can review it and include improvements in a future ...
@calo The door class already has SideATrigger and SideBTrigger. You can use their overlap events and "SideA" boolean variable to determine which side ...
@raffygames It is tested in 5.7 and didn’t encounter any issues. Have you placed the door correctly on the floor? If the door is slightly intersecting...
In addition to that, for better alignment, you can press play, equip the weapon, and adjust the sockets in real time to achieve the best result. I hav...
@ben4886 One more thing, the animations in the framework are originally set up for the UE4 skeleton. When using Metahuman, you may need to modify some...
@ben4886 When setting up sockets on your Metahuman skeleton, make sure each weapon socket is properly aligned. After that, if a specific weapon animat...
@raffygames Adding weapons using the existing types(Handgun and shotgun) is already covered in the Documentation section 21.To add a weapon with a new...
@calo There is an enum variable "SensedActor" in AC_AIBehavior, which determines whether the player has been detected by the enemy, either by sight o...
@gunx77 Hey, could you please let me know which version of the framework you are using? Also, did you download the update as a fresh version from the ...
@ben4886 At the time the screenshot was provided, the pipe feature had probably not been implemented yet.
@ben4886 I think continuing from 1L should be enough. You need 3 sockets for 3 weapons.
@ben4886 Hey Ben, make sure to create a backup of your project first. Then follow the 5 steps shown in the screenshots in tutorial #5, and hopefully t...