Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: May 10, 2026
Topics: 13 / Replies: 184
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RE: Support – Classic Survival Horror Framework

@ben4886 If you only need to change the reload and weapon animations, you can easily replace them directly within the weapon class under the Animation...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz As Ben correctly pointed out, you need to properly set up the weapon sockets on your Metahuman skeleton. Then, assign those sockets to t...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Thanks for your question, Ben.If your new weapon requires a completely new type, then you’ll need to add a new entry to the WeaponType enum, ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@gunx77 Yes, please test it, and if you notice anything unexpected, feel free to let us know so we can review it and include improvements in a future ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@calo The door class already has SideATrigger and SideBTrigger. You can use their overlap events and "SideA" boolean variable to determine which side ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@raffygames It is tested in 5.7 and didn’t encounter any issues. Have you placed the door correctly on the floor? If the door is slightly intersecting...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

In addition to that, for better alignment, you can press play, equip the weapon, and adjust the sockets in real time to achieve the best result. I hav...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 One more thing, the animations in the framework are originally set up for the UE4 skeleton. When using Metahuman, you may need to modify some...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 When setting up sockets on your Metahuman skeleton, make sure each weapon socket is properly aligned. After that, if a specific weapon animat...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@raffygames Adding weapons using the existing types(Handgun and shotgun) is already covered in the Documentation section 21.To add a weapon with a new...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@calo There is an enum variable "SensedActor" in AC_AIBehavior, which determines whether the player has been detected by the enemy, either by sight o...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@gunx77 Hey, could you please let me know which version of the framework you are using? Also, did you download the update as a fresh version from the ...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 At the time the screenshot was provided, the pipe feature had probably not been implemented yet.

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 I think continuing from 1L should be enough. You need 3 sockets for 3 weapons.

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Hey Ben, make sure to create a backup of your project first. Then follow the 5 steps shown in the screenshots in tutorial #5, and hopefully t...

3 weeks ago
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