Farshad
Farshad
@farshad
Admin
DEVELOPER
Joined: Feb 1, 2026
Last seen: Sep 30, 2026
Topics: 13 / Replies: 480
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RE: Support – Classic Survival Horror Framework

@g-honorgames Thanks for the detailed update and for sharing your findings.I’m glad you were able to identify the cause and get it working again. The ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Have you retargeted the animation to your character’s skeleton? You can also tweak the socket a little to make the weapon sit deeper in th...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Hey, yes, For recoil, open the Data Asset of each weapon and adjust the recoil settings. In v0.5, there is also a new section for adding sh...

3 weeks ago
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RE: Traversal narrow space Issue

@kennfletch It works with any wall. You just need to make sure that your wall blocks the Visibility Channel, since the actor performs traces on this c...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 It’s disabled by default, but yes, it can be enabled if you want. In BP_PlayerCharacter, go to the input section for shooting. At the end of ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Thank you so much for providing this issue in detail. The video helped me understand the problem better. I’ve prepared this video for you....

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray Which Animation Blueprint did you add the animation to? Can you tell me the class name?

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Could you send me a video showing the zoom issue? I’m not sure I fully understand, so a video would help me see exactly what’s happening.Re...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray if you’re using a MetaHuman, make sure you add the animation to the MetaHuman’s Overlay Animation Blueprint, not to the other Animation Bl...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@calo Yeah, it doesn’t matter if the Storage Box is accessible or not. The only important thing is that there is a Storage Box actor placed somewhere ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Hey Criss, you also need to set the default value of the Target Arm Length variable so that the Spring Arm returns to the correct distance ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, but it requires some configuration. For example, if you set BP_ModernHorrorGamemode_Legacy as your Game Mode, the default character wi...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray For the dodge or kick action, you can use the Play Montage function. You can also create a function to determine which direction the chara...

4 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 @g-honorgames Yes, disconnecting that node should prevent the saves from being deleted, and it should work.  DeleteSave.png

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-scairp Please send me an email at this address and include your Order ID. You can also check this topic for more details.

1 month ago
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