Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Nov 14, 2026
Topics: 13 / Replies: 544
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RE: Support – Modern Survival Horror Framework

Are you experiencing this while running too, or only while walking backward? Because I tested it, and everything seems fine when running. I'll look in...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@xdustyx Well, the Weapon Locker will be unlocked using the Bolt Cutter, which is of the Tools type. The screenshot Hasna shared shows the Use section...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@fabio Yes, why not! Our main inspiration for this system is Silent Hill 2 Remake, but we might also add some unique features like this as optional ex...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 I'm currently playing RE3 Remake again 😀 and I've noticed that this feature only applies when running. When walking, the character ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@kurylo3d The MetaHuman skeleton used in MSHF comes directly from Epic Games' Game Animation Sample Project (GASP). We haven't added or removed any bo...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Thanks for the suggestion! We'd be happy to have you join us for the live stream if you have time! As for the Quick Slots, we'll give it ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

I tested it using input to avoid changing the default setup, but you can enable it by default, probably in Begin Play? Ideally, this system should onl...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@xdustyx Changing animations shouldn’t affect the Grab and Bite system. I replaced the pistol animation with a different one and had no issues. If you...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@fabio Hey, please check out Hosna's post. She shared a video(Light.mp4) showing how to adjust the lighting post-process effect to fix the issue if yo...

4 weeks ago
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RE: Please consider an idea for a modern flashlight

@rozhkovskyproduction Yes, as I mentioned, since this setup hasn't been fully tested, there may be conflicts with other systems that need to be addres...

1 month ago
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RE: Support – Modern Survival Horror Framework

@xdustyx When you say you switched back to the default framework animations, did you do that within your existing modified project?If possible, could ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@xdustyx Yes, that's possible. Currently, the bite animation is triggered when the player gets within a certain distance of the zombie. However, you c...

1 month ago
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RE: Support – Modern Survival Horror Framework

@xdustyx By default, when a zombie starts the bite attack, the player's current state, including aiming, should be interrupted, and the character shou...

1 month ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee Hey, Thanks for reporting this! We're currently working on improving this further, and we'll keep you updated on our progress.

1 month ago
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RE: Please consider an idea for a modern flashlight

Your project looks great! Thanks for sharing your work with us. You've done a really nice job with the flashlight system! Regarding Turn in Place, I...

1 month ago
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