Last seen: Nov 14, 2026
Are you experiencing this while running too, or only while walking backward? Because I tested it, and everything seems fine when running. I'll look in...
@xdustyx Well, the Weapon Locker will be unlocked using the Bolt Cutter, which is of the Tools type. The screenshot Hasna shared shows the Use section...
@fabio Yes, why not! Our main inspiration for this system is Silent Hill 2 Remake, but we might also add some unique features like this as optional ex...
@criss1818 I'm currently playing RE3 Remake again 😀 and I've noticed that this feature only applies when running. When walking, the character ...
@kurylo3d The MetaHuman skeleton used in MSHF comes directly from Epic Games' Game Animation Sample Project (GASP). We haven't added or removed any bo...
@criss1818 Thanks for the suggestion! We'd be happy to have you join us for the live stream if you have time! As for the Quick Slots, we'll give it ...
I tested it using input to avoid changing the default setup, but you can enable it by default, probably in Begin Play? Ideally, this system should onl...
@xdustyx Changing animations shouldn’t affect the Grab and Bite system. I replaced the pistol animation with a different one and had no issues. If you...
@fabio Hey, please check out Hosna's post. She shared a video(Light.mp4) showing how to adjust the lighting post-process effect to fix the issue if yo...
@rozhkovskyproduction Yes, as I mentioned, since this setup hasn't been fully tested, there may be conflicts with other systems that need to be addres...
@xdustyx When you say you switched back to the default framework animations, did you do that within your existing modified project?If possible, could ...
@xdustyx Yes, that's possible. Currently, the bite animation is triggered when the player gets within a certain distance of the zombie. However, you c...
@xdustyx By default, when a zombie starts the bite attack, the player's current state, including aiming, should be interrupted, and the character shou...
@iamry4ndee Hey, Thanks for reporting this! We're currently working on improving this further, and we'll keep you updated on our progress.
Your project looks great! Thanks for sharing your work with us. You've done a really nice job with the flashlight system! Regarding Turn in Place, I...