Last seen: May 10, 2026
@rozhkovskyproduction Thanks for your feedback. The current model implemented in the framework in your first image is directly inspired by Resident Ev...
@deepspacedaz Have you tried editing the character’s shotgun animations, or is the issue related to socket settings? Please let me know what you’ve at...
@kesotiv Thanks for bringing this up and sharing your solution. This is currently under investigation, and we will provide an update for it.
@deepspacedaz This feature is not included as a default system in the CSHF yet, but it may be added in a future updates, similar to what we implemente...
@ben4886 I’m not completely sure I understood correctly. If you edit the animations within the animation itself, the changes should only affect that s...
@rozhkovskyproduction Thank you very much for the excellent points you mentioned. We will review each of them one by one and are committed to improvin...
@ben4886 Maybe you can avoid applying changes to the skeleton and instead apply only to that specific animation, if you want only it effects on a spec...
@ben4886 Hey Ben,If aiming and shooting animations for your weapon require changes to the socket setup, then you should treat it as a new weapon type....
@ironydev Glad the issue is resolved. If you encounter any other issues or have exciting ideas that could improve the framework, we’re always happy to...
@raffygames Glad you liked the new update. Crouch feature isn’t currently included in the framework, but if you have suitable animations, you can add...
@ironydev You’re welcome, I’m glad you liked the new update. Could you please explain exactly when and under what conditions you encounter this issue...
@rozhkovskyproduction Hey, I think I already answered your question on YouTube 😀 , but I’ll leave it here as well for clarity About Turn in ...
@deepspacedaz At what exact stage are you encountering this error? It shouldn’t occur when using a fresh download. Could you clarify what you are impo...
@deepspacedaz After downloading the latest version, you can replace all the character meshes and animations with your own assets. You can then import ...
Hey @deepspacedaz, as Hosna mentioned before, you need to download the latest version from the Launcher as a fresh project and use it as your base. Th...