Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Jul 1, 2026
Topics: 13 / Replies: 287
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RE: Support – Modern Survival Horror Framework

@jstudios So right now, when you interact with the drawer, it moves too far forward, correct? Does this happen during the interaction, or even without...

2 weeks ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@jsanzs Glad to hear your issue has been resolved. And thank you as well for your suggestions. I’ve moved them to this topic, as this is where we usu...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@herrstickman You're welcome 🙂 No, there’s no need to remove the AC_AIBehavior component. Just inside your New AI class, select the AC_AIBeha...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@jstudios Could you please tell how you encountered this issue? Did you make any specific changes to the Drawer Blueprint?

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@jsanzs Thanks for bringing up this question and letting us know.After an initial check, I noticed that this offset appears when placing the Pipe in t...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@herrstickman Hey, Thanks for taking the time to explain the setup and the challenges you're running into. The current Zombie AI example is built m...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@calo Yes, there was a video in the previous tutorials where I showed how to retarget, and in that video I also showed how to adjust the position of w...

2 weeks ago
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RE: cutscene order

@chris Hey, thanks for your question. Ben explained it very well. You can use the cutscene player within the framework and trigger each cutscene where...

2 weeks ago
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RE: Camera Unknown after puzzle completion

If you click on the door that is connected to the puzzle, you will see a boolean variable called NeedSequence. If you don’t want to have a cutscene, s...

2 weeks ago
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RE: doors and doors sounds

@chris A simple way to do this is to go into the BP_Platform class and create a variable of type Sound Base, then make it Instance Editable (Expose to...

3 weeks ago
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RE: 💡 Feature Requests – Classic Survival Horror Framework

@ben4886 Yes Ben, that's a great suggestion 👍 For things like Health and other gameplay-related parameters, we can definitely add those opti...

3 weeks ago
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RE: doors and doors sounds

Hey Chris, If you want the door to use a cutscene, we have a data table for that. Open DT_Platforms and you'll find the sound settings there.We also e...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@deepspacedaz I tested it after saving, and I can see that the character image is being captured next to the save device. And it also appears correctl...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Awesome, Ben! Glad you figured it out. And thanks for sharing the solution with the community, I'm sure it'll help others who run into the ...

3 weeks ago
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RE: Traversal narrow space Issue

@smk Thank you for the video. However, the issue was not clearly visible in the video. I recorded a video to demonstrate how to properly place the N...

3 weeks ago
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