Last seen: May 11, 2026
@contracultist I completely understand. You can ignore the True branch(Image attached) in the Pickup Interaction graph inside AC_Interact and use your...
@jstudios Thanks a lot, I really appreciate that.Unfortunately, we can only use assets that are licensed under CC BY 4.0 (or a compatible license that...
@konkichifan Hey! I wanted to let you know that in Update 1.8 we made improvements to the Save & Load system. Actors are no longer dependent on Ge...
@jstudios The model itself looks good, but the issue is that the necessary animations, idle, walk, run, attack, and die, are missing. These animations...
Thank you so much, I’m really glad you liked the recent update! If we can find a suitable royalty-free dog model with proper animations that fits the ...
Thank you for bringing this issue to our attention. Have you followed the exact method shown in the tutorial? Please take a look at the short attach...
@leventoget Hey welcome! glad have you here too 🙂 I think you probably mean the Modern Survival Horror Framework, right? The Classic framework al...
@auron Thank you for sharing your great suggestions. Seems Interesting! I’ve added your ideas to our list for review and evaluation for potential futu...
v0.2.0 – February 18, 2026 Added: Optional standalone first-person mode configuration (separate setup, no auto perspective switching) ...
@keriwan I’m glad to hear you’re happy with the current update! Please feel free to share any ideas or feedback.Now that this update is released, our ...
You are welcome 😀 happy it helped!
@auron The "Load Game from Slot" function requires a SlotName in the widget. Test it and let me know the result T1.png
@auron Glad to hear you managed to fix it, Auron! 🙂 Regarding your savings question: In the "AC_SaveGame" component, inside the "SaveData...
@neoakiro Yes, most likely we’ll publish the tutorial on YouTube once the UE5 skeleton compatibility update is ready.