Farshad
Farshad
@farshad
Admin
DEVELOPER
Joined: Feb 1, 2026
Last seen: Oct 1, 2026
Topics: 13 / Replies: 480
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RE: Ue5 skeleton

Hey, you can use BP_PlayerCharacter_UE5 as your player class, and in BP_ClassicGameMode, please replace the Default Pawn Class with this one. That sho...

2 months ago
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RE: Support – Modern Survival Horror Framework

@g-guzmanloma You are very welcome. I am glad to hear it worked. I love to see your project when it is ready. If you like, please share it in the Co...

2 months ago
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RE: Support – Modern Survival Horror Framework

@g4bri3lknight Hey, welcome to the community forum! We're happy to have you here. The MetaHuman skeleton is supported by default, and the framework ...

2 months ago
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RE: Support – Modern Survival Horror Framework

@g-guzmanloma You need to assign your character's body mesh to both the Mesh and Mesh_Leg components so that the mesh is visible and its shadow is ren...

2 months ago
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RE: Support – Classic Survival Horror Framework

@ben4886 For your first question about the sounds, if you want the most robust solution where the sounds react to different states and stop properly w...

2 months ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@guser-a335901bf8035c3e60c2b1a4f29dc8c7 Access granted. Check your email for confirmation.

2 months ago
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RE: What Are You Building? Show Us Your Project

@ben4886 Wow Ben, this looks awesome! 😀 The grab-and-bite attack feels great, and the zombie catching fire looks great.Seeing the project prog...

2 months ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@iamry4ndee Access granted. Check your email for confirmation.

2 months ago
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RE: Reload Animation not synced

@hellblazer19850 Glad you figured it out! Thanks for sharing the solution; it may save someone else a lot of debugging time in the future 👍

2 months ago
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RE: Support – Modern Survival Horror Framework

@g-guzmanloma Hey, thanks for bringing your question to us. I am happy to help you here. Please check out this video, which was created specifically ...

2 months ago
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RE: 📢 UE5.8 Support Update – Classic Survival Horror Framework

@mbthecomposer Hey, thanks for your question and for your patience. We have an update regarding this topic, and we’ll be making an announcement very s...

2 months ago
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RE: Few question before I buy the Modern framework

Hey, welcome to the community forum. Thanks for your interest in Modern Survival Horror Framework and for taking the time to put together such a detai...

2 months ago
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RE: Bug Reports – Classic Survival Horror Framework

@ben4886 Hey Ben, I did the necessary checks. You only need to do two things:First, open BP_EnemyMaster and in the ApplyDamageAfterDetachZombieHead fu...

2 months ago
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RE: Reload Animation not synced

@hellblazer19850 Hi, this time it's Farshad here. 😀 Thank you for sending the video and for providing those additional details. There is a...

2 months ago
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RE: Bug Reports – Classic Survival Horror Framework

@ben4886 Thanks for the extra information. That's very helpful. I'll investigate the headshot logic and see what's causing the zombie to get stuck in ...

2 months ago
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