Last seen: Oct 1, 2026
Hey, you can use BP_PlayerCharacter_UE5 as your player class, and in BP_ClassicGameMode, please replace the Default Pawn Class with this one. That sho...
@g-guzmanloma You are very welcome. I am glad to hear it worked. I love to see your project when it is ready. If you like, please share it in the Co...
@g4bri3lknight Hey, welcome to the community forum! We're happy to have you here. The MetaHuman skeleton is supported by default, and the framework ...
@g-guzmanloma You need to assign your character's body mesh to both the Mesh and Mesh_Leg components so that the mesh is visible and its shadow is ren...
@ben4886 For your first question about the sounds, if you want the most robust solution where the sounds react to different states and stop properly w...
@guser-a335901bf8035c3e60c2b1a4f29dc8c7 Access granted. Check your email for confirmation.
@ben4886 Wow Ben, this looks awesome! 😀 The grab-and-bite attack feels great, and the zombie catching fire looks great.Seeing the project prog...
@iamry4ndee Access granted. Check your email for confirmation.
@hellblazer19850 Glad you figured it out! Thanks for sharing the solution; it may save someone else a lot of debugging time in the future 👍
@g-guzmanloma Hey, thanks for bringing your question to us. I am happy to help you here. Please check out this video, which was created specifically ...
@mbthecomposer Hey, thanks for your question and for your patience. We have an update regarding this topic, and we’ll be making an announcement very s...
Hey, welcome to the community forum. Thanks for your interest in Modern Survival Horror Framework and for taking the time to put together such a detai...
@ben4886 Hey Ben, I did the necessary checks. You only need to do two things:First, open BP_EnemyMaster and in the ApplyDamageAfterDetachZombieHead fu...
@hellblazer19850 Hi, this time it's Farshad here. 😀 Thank you for sending the video and for providing those additional details. There is a...
@ben4886 Thanks for the extra information. That's very helpful. I'll investigate the headshot logic and see what's causing the zombie to get stuck in ...