Farshad
Farshad
@farshad
Admin
DEVELOPER
Joined: Feb 1, 2026
Last seen: May 11, 2026
Topics: 13 / Replies: 184
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RE: Support – Modern Survival Horror Framework

@contracultist I completely understand. You can ignore the True branch(Image attached) in the Pickup Interaction graph inside AC_Interact and use your...

2 months ago
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RE: Adding Zombie dogs in future update for survival horror classic framework?

@jstudios Thanks a lot, I really appreciate that.Unfortunately, we can only use assets that are licensed under CC BY 4.0 (or a compatible license that...

3 months ago
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RE: ⚠️ Bug Reports – Classic Survival Horror Framework

@konkichifan Hey! I wanted to let you know that in Update 1.8 we made improvements to the Save & Load system. Actors are no longer dependent on Ge...

3 months ago
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RE: Adding Zombie dogs in future update for survival horror classic framework?

@jstudios The model itself looks good, but the issue is that the necessary animations, idle, walk, run, attack, and die, are missing. These animations...

3 months ago
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RE: Adding Zombie dogs in future update for survival horror classic framework?

Thank you so much, I’m really glad you liked the recent update! If we can find a suitable royalty-free dog model with proper animations that fits the ...

3 months ago
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RE: Replace Skeleton

Thank you for bringing this issue to our attention. Have you followed the exact method shown in the tutorial? Please take a look at the short attach...

3 months ago
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RE: 💡 Feature Requests – Classic Survival Horror Framework

@leventoget Hey welcome! glad have you here too 🙂 I think you probably mean the Modern Survival Horror Framework, right? The Classic framework al...

3 months ago
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RE: 💡 Feature Requests – Classic Survival Horror Framework

@auron Thank you for sharing your great suggestions. Seems Interesting! I’ve added your ideas to our list for review and evaluation for potential futu...

3 months ago
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RE: Updates & Changelog – Modern Survival Horror Framework

v0.2.0 – February 18, 2026 Added: Optional standalone first-person mode configuration (separate setup, no auto perspective switching) ...

3 months ago
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RE: Modern Survival Horror Framework v0.2.0 Released!

@keriwan I’m glad to hear you’re happy with the current update! Please feel free to share any ideas or feedback.Now that this update is released, our ...

3 months ago
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RE: Support – Classic Survival Horror Framework

You are welcome 😀 happy it helped!  

3 months ago
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RE: Support – Classic Survival Horror Framework

@auron The "Load Game from Slot" function requires a SlotName in the widget. Test it and let me know the result T1.png

3 months ago
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RE: Support – Classic Survival Horror Framework

@auron Glad to hear you managed to fix it, Auron! 🙂 Regarding your savings question: In the "AC_SaveGame" component, inside the "SaveData...

3 months ago
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RE: UE5 skeleton Update/tutorial?

@neoakiro Yes, most likely we’ll publish the tutorial on YouTube once the UE5 skeleton compatibility update is ready.

3 months ago
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