Last seen: Oct 1, 2026
@iamry4ndee Glad you got it working! Thanks for sharing what fixed it; it might help others too 👍
@criss1818 Basically, for the Grab & Bite animations, you only need a Contextual Animation scene and two montages: BiteAttackerMontage and BiteVic...
@iamry4ndee Yes, that's expected behavior. 🙂The framework checks this inside the HasHitObjectAhead function. It performs a trace in front of t...
@g-guzmanloma Hey, an email regarding this matter has been sent to you. Please check your email
@iamry4ndee You can also check the WeaponType variable to see if it is being updated correctly in your custom AnimBP. Also, in the new AnimBP you cre...
@criss1818 Hey Cris, I marked the locations to add or modify the blood emitters and blood decals for both the player and zombies in the screenshots. ...
@calo Yes, you can easily disable it. Select the door actor, then in the Details panel you'll find a boolean option called CameraTransition. Uncheck i...
@iamry4ndee Assigning the skeleton directly would have made the setup a bit easier, but your current approach should work as well. Could you please c...
@iamry4ndee To break it down simply, X is your main base speed, while y and z act as directional anchors to blend speeds based on your movement angle....
@iamry4ndee The limping occurs because setting X too low forces Motion Matching and Stride Warping to over-compress the forward run animation. To fix ...
@g4bri3lknight Hey, thank you for your question, The interaction uses a line trace from the player's camera, and pickup actors(BP_ItemMaster) already...
@iamry4ndee You can check the Roadmap section in the top menu of the website to see what's planned for future updates. The AI companion isn't planned ...
@darkgrim75 By default, drawers are intended for placing any items except weapons. Firearms should be placed in the Weapon Locker instead. ...
You can adjust the values in the RunSpeeds vector. The framework uses advanced GASP Motion Matching by default, so the locomotion system works a littl...
@realtimefatman Hey, Thanks for asking! Currently, we don't have any plans to add replication before the release of Version 1.0. After that, we'll eva...