Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Oct 1, 2026
Topics: 13 / Replies: 480
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RE: Support – Modern Survival Horror Framework

@iamry4ndee Glad you got it working! Thanks for sharing what fixed it; it might help others too 👍

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Basically, for the Grab & Bite animations, you only need a Contextual Animation scene and two montages: BiteAttackerMontage and BiteVic...

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee Yes, that's expected behavior. 🙂The framework checks this inside the HasHitObjectAhead function. It performs a trace in front of t...

2 months ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@g-guzmanloma Hey, an email regarding this matter has been sent to you. Please check your email

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee You can also check the WeaponType variable to see if it is being updated correctly in your custom AnimBP. Also, in the new AnimBP you cre...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Hey Cris, I marked the locations to add or modify the blood emitters and blood decals for both the player and zombies in the screenshots. ...

2 months ago
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RE: Support – Modern Survival Horror Framework

@calo Yes, you can easily disable it. Select the door actor, then in the Details panel you'll find a boolean option called CameraTransition. Uncheck i...

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee Assigning the skeleton directly would have made the setup a bit easier, but your current approach should work as well. Could you please c...

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee To break it down simply, X is your main base speed, while y and z act as directional anchors to blend speeds based on your movement angle....

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee The limping occurs because setting X too low forces Motion Matching and Stride Warping to over-compress the forward run animation. To fix ...

2 months ago
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RE: Support – Modern Survival Horror Framework

@g4bri3lknight Hey, thank you for your question, The interaction uses a line trace from the player's camera, and pickup actors(BP_ItemMaster) already...

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee You can check the Roadmap section in the top menu of the website to see what's planned for future updates. The AI companion isn't planned ...

2 months ago
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RE: Support – Modern Survival Horror Framework

@darkgrim75 By default, drawers are intended for placing any items except weapons. Firearms should be placed in the Weapon Locker instead. ...

2 months ago
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RE: Adjusting Run Speed

You can adjust the values in the RunSpeeds vector. The framework uses advanced GASP Motion Matching by default, so the locomotion system works a littl...

2 months ago
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RE: Support – Modern Survival Horror Framework

@realtimefatman Hey, Thanks for asking! Currently, we don't have any plans to add replication before the release of Version 1.0. After that, we'll eva...

2 months ago
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