Last seen: Jun 29, 2026
Hello!, i changed the skeletal mesh for the pipe, everything is fine except for the model that the inventory display when you examine, it shows the d...
Could be posible to add coins (ptas) to be found on the environment and enemies that can be used to buy items?
@farshad yeah is only after the charácter gets injured,
Can we get a little change on how the notes menu works, when you pick several notes you have to get trough all notes that you collected to get to the ...
Thank you @farshad can you give a hint of how to please, i have cero knowledge of ABPs, i would really appreciate a couple of screens.
With the new added animations while injured, the weapons get out of the correct position. WeaponPosition.jpg
@hosna thats weird it only happens in the levels that are using ultra dinamic sky, i erased UDS from the levels and the problem was gone, maybe a sett...
The inspect window thingy is UDS again, thanks for the help!
I just notices that the inspect windows now show the objects wrong (is it fog?), was working correctly before the update (great update BTW!), and when...
Hi! how can i change the ranges in which an enemy detects (hear/see) the player?
Hello, dont know if this question fits support, but, i been experimenting with loading levels (streaming), and i realized that i can use the doors ove...
Hello, how can i improve footsteps, i added more surfaces, and they sound disjoined it, like just one foot was making contact with the surface.
What variable can i get from the BP_AI_Master or the AC_AIBehavior that let me know when the player has been detected by an enemy?
@hosna Thank you!
Thanks for the help @hosna, another one i wish to replace is the SFX_vomiting and the SFX_ZombieSuffer that plays during the AM_Zombie_Agonizing, how ...