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[Sticky] Support – Forgotten Puzzles – Modular Puzzle Pack

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Hosna
(@hosna)
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Joined: 6 months ago
Posts: 372
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@jstudios

1. The Clock Puzzle does not have a dedicated door system with camera setup implemented. Where exactly are you placing the camera, and under what conditions do you want it to be activated?

2. We don't currently have a video tutorial for this, but we do have an example. For instance, in the Painting Puzzle, when the paintings are arranged correctly, a wall rotates. To achieve similar behavior, you need to add the "BPI_ForgottenPuzzles" interface to the door (or any actor you want to react after the puzzle is solved) and use the "PuzzleSolved" event from that interface. You can find an example implementation in "BP_SecretWallMechanism". You can follow the same approach to trigger any event you want after a puzzle has been completed.

3. There is a very simple widget called "WB_Interact" included in the Forgotten Puzzles pack. You can easily edit its text to match your needs.


This post was modified 2 months ago 2 times by Hosna

   
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 CaLo
(@calo)
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Posts: 76
 

Hello, can this be used with a project on 5.8?, if not, will this receive an update to UE5.8?



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 6 months ago
Posts: 372
Topic starter  

@calo Yes, it now supports UE5.8.

We have also updated the product page, and UE 5.8 support has been added to the changelog 


This post was modified 3 weeks ago 2 times by Hosna

   
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 CaLo
(@calo)
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Posts: 76
 

@hosna Thank you, bought it!



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 6 months ago
Posts: 372
Topic starter  

@calo Thanks for your support 😊 I hope the package is useful for you and that you can get the most out of it. Hopefully, you’ll also be able to expand it further with your own new puzzles.



   
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