Last seen: May 3, 2026
hi @hosna, i tried to package the demo map on a fresh install of the framework but it give some errors. I think my project is on the current version,...
Hello again! i have this problem with the narrow BP, it works as expected on the editor, but in a package project the camera gets ahead of the charact...
Hello everyone, everything here looks great!, i am working on a project called Retorno together with two friends, is very much inspired by silent hill...
I have notice that the character always look at the floor when near an interaction BP (ladder, narrow), is there something we can adjust to change whe...
It does work!
Would this process work with a metahuman skeletal mesh?
@farshad Thank you!
Hi, if it is not much trouble, can we get so pointers or where to look on how to use a ue5 skeleton (or metahuman) working with the framework? until t...
Hello again, question, how can i avoid notes clipping through a wall after been pick up, other than putting them away from a wall? NoteWallsIs...
@farshad thank You!
@farshad how do i get a reference to the flashlight, do i have to add an interface to the bp, if so which one? (Sorry for the silly question, i am at ...
hi!, i am sorry if this is not the right place to ask, but, i created a Bp for points of interest, and in it i make the character invisible, the probl...
@farshad In SH4 there are enemies that can't be kill, only knock out for a few second, but if you have a sword of obidiance you can pin them to the gr...
Hi, a system where you can have an item that can hold a enemy in place, like the swords in silent hill 4 would be fantastic.
@hosna Thanks, i will try that!