212ceb9a9627603fd4afc50f32757b5a6e61dee5b9c8d22c97da72dbe0c05505?s=150&d=mm&r=g
CaLo
@calo
Trusted Member
Joined: Feb 3, 2026
Last seen: May 3, 2026
Topics: 0 / Replies: 46
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RE: Modern Survival Horror Framework – v0.3 | Dev Log – Merchant System

Could be posible to add coins (ptas) to be found on the environment and enemies that can be used to buy items?

1 week ago
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RE: Support – Modern Survival Horror Framework

@farshad yeah is only after the charácter gets injured,

2 weeks ago
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RE: Support – Modern Survival Horror Framework

Can we get a little change on how the notes menu works, when you pick several notes you have to get trough all notes that you collected to get to the ...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

Thank you @farshad can you give a hint of how to please, i have cero knowledge of ABPs, i would really appreciate a couple of screens.

2 weeks ago
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RE: Support – Modern Survival Horror Framework

With the new added animations while injured, the weapons get out of the correct position.  WeaponPosition.jpg

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@hosna thats weird it only happens in the levels that are using ultra dinamic sky, i erased UDS from the levels and the problem was gone, maybe a sett...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

  The inspect window thingy is UDS again, thanks for the help!  

2 weeks ago
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RE: Support – Modern Survival Horror Framework

I just notices that the inspect windows now show the objects wrong (is it fog?), was working correctly before the update (great update BTW!), and when...

2 weeks ago
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RE: Support – Modern Survival Horror Framework

Hi! how can i change the ranges in which an enemy detects (hear/see) the player?

2 weeks ago
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RE: Support – Modern Survival Horror Framework

Hello, dont know if this question fits support, but, i been experimenting with loading levels (streaming), and i realized that i can use the doors ove...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

Hello, how can i improve footsteps, i added more surfaces, and they sound disjoined it, like just one foot was making contact with the surface.

3 weeks ago
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RE: Support – Modern Survival Horror Framework

What variable can i get from the BP_AI_Master or the AC_AIBehavior that let me know when the player has been detected by an enemy?

3 weeks ago
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RE: Support – Modern Survival Horror Framework

Thanks for the help @hosna, another one i wish to replace is the SFX_vomiting and the SFX_ZombieSuffer that plays during the AM_Zombie_Agonizing, how ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

On the topic of AI, how can i change the different sounds produce by the zombie?

4 weeks ago
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