hey all
just wanted to know if there is a way similar to the stalker to add music when certain enemies attack kinda like in re2 when the birds burst through the windows and music will fade when they die
regards
chris
hey all
just wanted to know if there is a way similar to the stalker to add music when certain enemies attack kinda like in re2 when the birds burst through the windows and music will fade when they die
regards
chris
Hi Chris,
At the moment, there isn't a built-in feature for dynamic combat music like that for normal enemies.
However, you can implement it by creating your own Sound Manager actor or component. One approach is to have it monitor when the player enters a new room, area, or camera zone. It can then check whether an Enemy Spawner has spawned any enemies or whether one or more enemies have detected the player. If either condition is true, it can start playing the combat music.
When the player leaves the area, or when there are no remaining active enemies, you can simply fade the music out. This approach gives you a lot of flexibility and can be adapted to different gameplay scenarios.
In V2, we implemented a similar event system for the dogs bursting through the windows and a music start playing. You can use that as a starting point and extend it to trigger combat music as well. 😊
