Notifications
Clear all

map editing

2 Posts
2 Users
0 Reactions
18 Views
Chris
(@chris)
Trusted Member
Joined: 4 months ago
Posts: 26
Topic starter   [#88]

hey all

so i was hoping for some advice on the map i have massive open areas in my game they follow a pretty straight forward exploration area but i am not sure how this translates to editing the map screen inside a building it is pretty clear but having an open area how do i add areas to the map screen

regards 

chris 



   
Quote
Hosna
(@hosna)
DEVELOPER Admin
Joined: 6 months ago
Posts: 353
 

Posted by: @chris

hey all

so i was hoping for some advice on the map i have massive open areas in my game they follow a pretty straight forward exploration area but i am not sure how this translates to editing the map screen inside a building it is pretty clear but having an open area how do i add areas to the map screen

regards 

chris 

Hey Chris,

For large outdoor areas, you can split the environment into multiple sections and, similar to how rooms work, assign each section to a Camera Switcher on MapRoomCode.

The only real challenge is drawing the minimap layout. You can handle that by using Images in the UI widgets and transforming them into line-based shapes, similar to how the default map shows room layouts. This way, each outdoor section can have its own map representation.

In CSHF V2, map switching between different areas (such as the Hall and Sewer) is also implemented, so it should give you a better understanding of how you can switch maps between different areas as well.

If you still have any questions, please let me know. 😊

 


This post was modified 8 hours ago 3 times by Hosna

   
ReplyQuote
Share: