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[Sticky] Support – Modern Survival Horror Framework

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Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=80&d=mm&r=g
(@rozhkovskyproduction)
Eminent Member
Joined: 2 weeks ago
Posts: 18
 

Hello, Farshad!
Please tell me, if I will create a child in my project from each of your blueprints (including the character, items, weapons), configure them separately and use them in the project in a separate folder, when replacing the framework files with an update, I will not lose data? I want to find a way to work on the project as safely as possible, integrating your system. I read your recommendations on updates. I think that if I replace the entire framework folder in the future, their child's shouldn't break, right?


This post was modified 3 days ago 2 times by RozhkovskyProduction

   
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99130ef4fcf7601cebb264f2efe23774a497570e3b7dee6b1711d7de852d168e?s=80&d=mm&r=g
(@gunx77)
Active Member
Joined: 3 months ago
Posts: 12
 

@farshad Thank you very much, yes, the problem is now fixed) 👍 👍 👍



   
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Farshad
(@farshad)
DEVELOPER Admin
Joined: 3 months ago
Posts: 197
Topic starter  

@rozhkovskyproduction As long as the core parent classes and asset structure remain compatible, child blueprints should usually continue to work fine across updates. However, since the framework is currently in Early Access, major updates are on the way, and it may introduce larger structural changes, new systems, renamed variables/functions, modified components, or parent blueprint refactors. In some cases, this can also lead to broken references, especially for Structs and Interfaces, which are very sensitive to even small changes.

So while the child-based workflow is generally a safe approach, make sure to create a backup before using this approach.

At the moment, my only current recommendation is downloading the latest version directly from the launcher and then manually applying your custom changes to the updated version instead of using the approach discussed above.


This post was modified 3 days ago 2 times by Farshad

   
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Ede9c9e085744d5f1aad99aec885abeb4f29bb5103dcf3c276c4a3b2e310e5a1?s=80&d=mm&r=g
(@rozhkovskyproduction)
Eminent Member
Joined: 2 weeks ago
Posts: 18
 

Hi guys. I would like to clarify how I can find out what version of the framework I have loaded?

Upd: The game menu shows version 0.3.2. is this the current version?

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The fact is that I decided to reinstall the framework to version 5.7 yesterday, selecting it in the fab export settings. After installing, I noticed that regardless of the engine version selection, the version for 5.5 is installed.

Also, I do not see any updates in the project from your recent streams. I just want to make sure that I have everything correctly set up. It's possible that your stream updates won't be included in this version and will be included in 0.4


This post was modified 1 day ago by RozhkovskyProduction

   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 3 months ago
Posts: 163
 

@rozhkovskyproduction The framework version is visible both in the main menu and in the project settings.

And yes, all the updates shown in the live streams, along with the other features we are currently working on daily, are planned for version 0.4.



   
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99130ef4fcf7601cebb264f2efe23774a497570e3b7dee6b1711d7de852d168e?s=80&d=mm&r=g
(@gunx77)
Active Member
Joined: 3 months ago
Posts: 12
 

Hello, I wanted to clarify how to resolve the issue?
The fact is that when installing a box and assigning a weapon there, the weapon is missing in the box. Even if you move the weapon box from the demo map. I'm also attaching the video. Thank you very much in advance for your answer.



   
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(@cloudo)
Active Member
Joined: 4 weeks ago
Posts: 10
 

Hello, where do I change the save slot name? its currently set to James



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 3 months ago
Posts: 163
 

@gunx77 Thanks for your question. In Documentation Section 21-3, we have covered how to use the Weapon Locker, and we also included a short video there. Please check that section, and if you still experience any issues, let me know. I’ll be happy to help you further.



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 3 months ago
Posts: 163
 

@cloudo Thanks for your question, You can click on the GameData variable inside AC_SaveGame, and you will be able to modify the information from there.


This post was modified 10 hours ago 2 times by Hosna

   
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