Hosna
Hosna
@hosna
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Joined: Feb 2, 2026
Last seen: Jul 1, 2026
Topics: 11 / Replies: 276
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RE: Ammo types

@ben4886 We don’t have it for this section in classic? Hmm 🧐 … I’ll check and If it’s missing, I’ll add it .

1 week ago
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RE: Support – Modern Survival Horror Framework

@calo I’ve tested these changes, and the zombie is now much more aggressive and they vomit frequently 😀 Please test it, and if you feel it’s...

1 week ago
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RE: Ammo types

@ben4886 These tutorials are only for the Modern Survival Horror Framework. The Classic framework has a different design in this area and the ammo set...

1 week ago
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RE: Support – Modern Survival Horror Framework

@gamestart Thank you for your good question. You can find the flashlight socket on the character skeleton named FlashlightSocket, and you can adjust i...

1 week ago
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RE: Ammo types

@jstudios There’s no need to create a Data Table for ammo items. The ammo system is designed to be automatically handled by the weapon, so you don’t n...

1 week ago
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RE: Ammo types

Could you please show the issue with a video or a few screenshots? That would help me understand it better and guide you more accurately.  

2 weeks ago
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RE: Support – Modern Survival Horror Framework

@calo for the map system tutorial, everything is already aligned with the current version. There’s just one small change, a new blueprint called BP_Ma...

2 weeks ago
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RE: MSHF V0.4.3 Community Requested – Smart Discard System

  Update 0.4.3 New Discard system: Keys and Keycards can now track how many required doors remain locked. As long as an item is still needed ...

2 weeks ago
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RE: 🔓 Modern Survival Horror Framework – Full Documentation Access

@jstudios Since you have already been verified, please check your email, access has been granted to you 😊

2 weeks ago
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RE: Barrel and crate replacement

By default, barrels and crates already spawn an item after being destroyed... You can create a child from BP_WoodenObject, then assign your new mesh. ...

2 weeks ago
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RE: Locating and changing player sounds and weapon sounds.

@jstudios The character sounds related to interacting with the door are handled directly in the door’s class and you can modify in editor . The damage...

2 weeks ago
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RE: What Are You Building? Show Us Your Project

@chris Hey, your game looks really interesting ... you’ve clearly put a lot of time and effort into it. Thanks for sharing it with us here. I am looki...

2 weeks ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Is the socket on your weapon for the muzzle flash exactly named MuzzleFlash? Also, in DT_WeaponsData, the WeaponFireSocketName field needs t...

2 weeks ago
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How to add the crow to our level

The crows behavior work like this: if the player gets close to them for the first time, they’ll just fly along the spline path, then return to their o...

2 weeks ago
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