Hosna
Hosna
@hosna
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Joined: Feb 2, 2026
Last seen: Oct 1, 2026
Topics: 17 / Replies: 444
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RE: Support – Modern Survival Horror Framework

@g-uncleray We’re working on several improvements that will be included in v0.6. These changes will also improve the camera, bringing its overall feel...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee By default, when the camera looks down at this angle, the distance created by the Spring Arm makes the camera position look slightly diffe...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@g-uncleray This happens because aiming requires the camera to immediately align with the looking point/Target, which triggers an instant upper-body r...

3 weeks ago
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RE: Bug Reports – Modern Survival Horror Framework

@ryanhayle Yes, we understand the issue you’re pointing out. The interaction system already uses camera targeting and a camera trace, and we’re curren...

3 weeks ago
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RE: Bug Reports – Modern Survival Horror Framework

@ryanhayle Thank you for your report, In order to place two items very close to each other and ensure they work properly without any issues, you need ...

3 weeks ago
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RE: Modern Survival Horror Framework – v0.5 | Dev Log

@g-uncleray It should be available on Fab by the end of this month or sooner. I’m expecting it to be sometime between the 19th and 23nd, based on when...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@zorro2000 There is a node called UpdateHeadRotation in ABP_SandboxCharacter. You can disable or modify (using map range clamp functions) it so that t...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@piranha_root Okay, so we need to investigate further and check whether the mouse input is actually being received on your side. Please open WB_BiteQ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@zorro2000 It looks like your character has a slight weapon offset in the hands due to differences in the skeleton or body structure. I recorded a vid...

3 weeks ago
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RE: Modern Survival Horror Framework – v0.5 | Dev Log

@g-uncleray Yes, the Interaction Cutscene Player didn’t make it into V0.5. We didn’t want to keep the developers waiting too long for V0.5, so we move...

3 weeks ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@criss1818 Thanks for the great suggestions! Yes... We are currently evaluating the possibility of adding a switch between GASP and Locomotion states...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@piranha_root Yes, the documentation is only available to customers who purchased the framework... If you haven't received the full documentation yet,...

4 weeks ago
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RE: Modern Survival Horror Framework – v0.5 | Dev Log

@criss1818 Glad you like it...This feature came directly from your request 😊

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@zorro2000 You are very welcome, and thank you too for supporting the framework! We really appreciate it. For your MetaHuman issue, have you assigned...

4 weeks ago
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