Last seen: May 11, 2026
@commancho The Crimson Head feature is enabled on the BP_ZombieNormal class, but by default, this feature is turned off. You just need to make sure th...
@calo Do you mean you are having this issue again with Ultra Dynamic Sky? I just tested it with that asset on normal default mode of it and didn’t enc...
@cloudo Hey, this time please follow this approach. With the latest update, the upgrade system has been introduced, so the implementation is a bit dif...
@deepspacedaz on your weapon skeleton mesh, just like the image. Socket.png Datatable.png
Thanks @calo for finding another edge case 😊 this will be a quick fix. As shown in the screenshots, go to the Discard Item function and: -...
@deepspacedaz You can find the line trace function in the BP_WeaponMaster class (as shown in the attached screenshot). Also, did you set the WeaponFi...
@deepspacedaz Could you please send a short video showing the issue? It will help me better understand what’s happening.
@raffygames How to add a new item using Data Assets is explained in Section 11 of the documentation. Please take a look there, and if you still have a...
@calo You can adjust the sight and hearing ranges in this section. Sense.png
@tommycapri It seems you’re trying to spawn the monster in a new level without introducing it first. In that case, you should enable the "MonsterIsInt...
@cloudo I did a quick check and identified the issue. This has now been fixed and will be included in the latest version. If you’d like to fix it on ...
@outerheavenman Thank you very much for the report. We will look into it.
@cloudo Thanks for reporting this . I’ve added it to the task list for review
@outerheavenman Hey OuterHeavenMan, welcome to the community forum!We’re really glad to have you here. That sounds like a great project. Feel free to ...
🔹 Modern Survival Horror Framework – v0.3.0 Added: Advanced Merchant System with Buying, Selling, Weapon Upgrading, and Persistent Sa...