Hosna
Hosna
@hosna
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Joined: Feb 2, 2026
Last seen: Nov 15, 2026
Topics: 19 / Replies: 520
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RE: Support – Modern Survival Horror Framework

Simply select the AC_AIBehavior component on your enemy character and remove the AggresiveAttackAniamtionMontage. If no animation is assigned there, t...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

Keycards are of the Tools type, while Keys are of the Key type...If you want, you can check the UseItem function in AC_Inventory to see how the Keycar...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 You can find the sound inside the AM_RunDoorOpen animation by opening: ModernSurvivalHorrorFramework/Demo/GASP/Retarget/UE5/Door To chang...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 You're welcome! Yes, all the new weapons will also be available in third person mode.Regarding the tutorial... I think in the stream demons...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, you can implement this directly in the same function. You can use the Health variable to check the enemy's current health... If it dro...

1 month ago
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RE: Support – Modern Survival Horror Framework

We have a function called PerformDamage in AC_Health. It handles the damage received by the player and the related effects... You can make any changes...

1 month ago
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RE: Support – Modern Survival Horror Framework

Yes, this is possible...for one example in the framework, We already have a similar system implemented for doors that require a keycard. When the play...

1 month ago
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RE: Support – Modern Survival Horror Framework

The framework supports both manual saving through a typewriter and autosaving... You can replace the typewriter with another object, such as a cassett...

1 month ago
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RE: Support – Modern Survival Horror Framework

Yes, you can do this!I will explain how the backpack system works, as it might give you some direction.We created a function in the BPI_Object interfa...

1 month ago
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RE: Support – Modern Survival Horror Framework

You can modify the AI Hearing Config in BP_AIEnemyController to adjust the sound detection range.You can also adjust the noise level generated by foot...

1 month ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, why not... You can create custom tasks for the enemy ai. To make it easier to transfer them to the newer version later, try to keep yo...

1 month ago
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CSHF 2.0.1 – Upcoming Weapon Equip/Unequip Bug Fix

Hi everyone!We've identified and fixed an issue related to equipping and unequipping weapons across inventory slots.The fix will be included in the up...

1 month ago
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RE: Support – Modern Survival Horror Framework

@g-smollvideo Hello and welcome to community forum! 😊 Thank you so much for your kind words and your interest in our projects ...We really app...

1 month ago
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RE: Support – Modern Survival Horror Framework

@jiggleknights Hey welcome to community forum and Thank you for the detailed explanation 😊 I am not exactly sure which parts you may have modi...

1 month ago
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