Last seen: Aug 15, 2026
@calo Yes, it now supports UE5.8. We have also updated the product page, and UE 5.8 support has been added to the changelog
@commancho Mouse is not implemented by default in the framework. The UpdateAimOffset function in BP_PlayerCharacter class is where the look up/down be...
@iamry4ndee Hey! Thank you for your question, ALS is not used by default in the framework. We implemented an Animation Layer Overlay section... If yo...
@criss1818 Hey criss! I think we posted our replies at the same time😊, so you probably didn't see mine. I replied just above your comment. If...
@gamestart It's probably because your attack animation doesn't have the StartDamage and EndDamage Anim Notifies added, right?😊 If you take a ...
@criss1818 Hey, The easiest and best approach is the standard retargeting workflow 😊 Just create IK Retargeters for the current Zombie skeleto...
@darkgrim75 Glad to hear you figured it out! 😊 Yes, The Forgotten Puzzle 1 works with both First Person and Third Person modes. However ... d...
@gamestart You are welcome😊 If you only add more animations to the existing arrays animations, you won't need to write any additional logic. T...
@darkgrim75 Just wondering, did you get a chance to try the asset pack I shared earlier? 🙂 We've personally tested that pack and were able to...
@darkgrim75 Most likely, your mesh has additional bones that are causing the issue. Could you please try this free asset pack, whic...
@calo Hey, thanks for trying that. Since it works on our side, it seems like the password itself is OK. Could you please open from here and try typin...
@darkgrim75 Hey First of all, welcome to the community! We're really happy to have you here 😊 Regarding your question:Does your arm mesh use t...
@gamestart I'm glad to hear everything is going well for you 😊 Changing the enemy animations is pretty straightforward. Just open BP_AIZombie...
@hellblazer19850 Inside the framework, the weapons reload animations were originally designed to match the third-person character reload animations. F...
@ben4886 Hey ben, I completely understand your concern, however, Because Unreal Engine doesn't provide a fully automatic or conflict-free way to merge...