Hosna
Hosna
@hosna
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Joined: Feb 2, 2026
Last seen: Jul 1, 2026
Topics: 11 / Replies: 276
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RE: Support – Modern Survival Horror Framework

Well, that's really a matter of design preference. You can easily restrict it. For example, similar to Silent Hill 2 Remake ... you could keep vault...

5 days ago
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RE: 📢 UE5.8 Support Update – Classic Survival Horror Framework

@ben4886 Two updates are currently planned. The first update is mainly focused on extra polishing the framework and making it more modular and UE5.8 ...

5 days ago
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RE: Updates & Changelog – Modern Survival Horror Framework

@kesotiv Please watch this video tutorial to see how to properly activate the grab and bite system. If you still run into any issues, feel free to ask...

6 days ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction Well, the cause of the issue is clear now. When you download a specific version, you need to open it with that exact same versio...

6 days ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction That's very strange, because I just tested both UE 5.8 and UE 5.6, and both opened perfectly without any issues on my end. Coul...

6 days ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction Which version are you using? Just to confirm, did you open the Epic Games Launcher, download a fresh version of the project, an...

6 days ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction Could you tell me exactly how you downloaded it? Did you download a fresh version of the project from launcher and test it? or a...

6 days ago
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RE: MSHF v0.4.3 New Update Change log

🔹 Modern Survival Horror Framework – v0.4.3 Added: Zombie Grab & Bite System with QTE (Animations Not Included - Requires Your ...

6 days ago
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RE: Unreal Engine 5.8 Support

Hey Tim, Welcome to the community 😊 The Unreal Engine 5.8 compatibility update, alongside v0.4.3, is already prepared on our side and is ...

6 days ago
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RE: Support – Modern Survival Horror Framework

@calo I mainly wanted to check whether the “Died” variable actually gets set to true when a zombie dies, because it absolutely should. If that’s the c...

7 days ago
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RE: Support – Modern Survival Horror Framework

@gamestart Hey, thanks for your question and suggest.From your screenshot, I can see that you’ve set the X, Y, and Z values to exactly the same values...

7 days ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Hi Ben, I can see a Do Once node and a Branch there... I removed them, and now the zombie plays the hit reaction on every bullet impact. Y...

7 days ago
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RE: Support – Modern Survival Horror Framework

@gamestart Glad you figured it out! And thanks for your suggestion as well. We're currently taking a closer look at this to decide how the flashlight...

1 week ago
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RE: Support – Modern Survival Horror Framework

@calo When the zombie dies, both sight and hearing should stop working, and no debug messages should be triggered... when you use the Died variable, i...

1 week ago
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