Last seen: Jul 1, 2026
Well, that's really a matter of design preference. You can easily restrict it. For example, similar to Silent Hill 2 Remake ... you could keep vault...
@ben4886 Two updates are currently planned. The first update is mainly focused on extra polishing the framework and making it more modular and UE5.8 ...
@kesotiv Please watch this video tutorial to see how to properly activate the grab and bite system. If you still run into any issues, feel free to ask...
@rozhkovskyproduction Well, the cause of the issue is clear now. When you download a specific version, you need to open it with that exact same versio...
@rozhkovskyproduction That's very strange, because I just tested both UE 5.8 and UE 5.6, and both opened perfectly without any issues on my end. Coul...
@rozhkovskyproduction Which version are you using? Just to confirm, did you open the Epic Games Launcher, download a fresh version of the project, an...
@rozhkovskyproduction Could you tell me exactly how you downloaded it? Did you download a fresh version of the project from launcher and test it? or a...
🔹 Modern Survival Horror Framework – v0.4.3 Added: Zombie Grab & Bite System with QTE (Animations Not Included - Requires Your ...
Hey Tim, Welcome to the community 😊 The Unreal Engine 5.8 compatibility update, alongside v0.4.3, is already prepared on our side and is ...
@calo I mainly wanted to check whether the “Died” variable actually gets set to true when a zombie dies, because it absolutely should. If that’s the c...
@gamestart Hey, thanks for your question and suggest.From your screenshot, I can see that you’ve set the X, Y, and Z values to exactly the same values...
@ben4886 Hi Ben, I can see a Do Once node and a Branch there... I removed them, and now the zombie plays the hit reaction on every bullet impact. Y...
@gamestart Glad you figured it out! And thanks for your suggestion as well. We're currently taking a closer look at this to decide how the flashlight...
@calo When the zombie dies, both sight and hearing should stop working, and no debug messages should be triggered... when you use the Died variable, i...