Last seen: Nov 15, 2026
@g-scairp If the systems you've created are in separate, independent classes that don't rely on modified framework systems, you can manually migrate t...
@g-scairp Until v1.0, the safest and recommended way to update is to download the latest version of the framework and manually migrate your project's ...
@criss1818 Yes! You can quickly switch between weapons using the 1–4 number keys or the D-pad on a controller.However...the visual quick slot UI is ex...
New Feature v0.6 – Two Inventory Styles. Your Game, Your Choice! With the upcoming v0.6 update, the framework will feature two different inventor...
@chris Yes, that's because the zombie enemies in the framework use the default Unreal Engine skeleton, so replacing their meshes wasn't an issue.Howev...
@kurylo3d Thanks for pointing this out! I really appreciate your feedback. We'll definitely look into this and see how we can improve it! 😊
@calo you can find it in your project at:ModernSurvivalHorrorFramework\Saved\SaveGames
@kurylo3d Not yet! The latest GASP update that introduced ragdoll hasn't been integrated into the framework. We're not sure if we'll add it yet... as ...
@fabio Thanks for the suggestion! 😊 We'll definitely take a look at Village as well, although so far we've mainly taken inspiration from RE7 ...
Hey Chris! When you change the dog's mesh, the animations won't automatically work with your new model because it uses a different skeleton...You have...
@guser-a15ab61afc62460ade930c86e1e2d7c8 Hey, welcome to the community forum! We're happy to have you here 😊 We actually shared a video abou...
New Feature v0.6 – Hybrid Strafe Locomotion! We've been listening to your feedback and suggestions! The player character now use strafe locomo...
Hey Reynaldo Welcome to community forum and Thank you for supporting the Framework 😊 The current locomotion animations are based on GASP. you ...
@fabio Thank you so much for your support and interest!We will look into your suggestions regarding the first-person sprinting speed and removing back...
@g-anasaladely thanks for your interest! The release date for v0.6 will be announced here once it's confirmed... The update is currently in developmen...