Hosna
Hosna
@hosna
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Joined: Feb 2, 2026
Last seen: Nov 15, 2026
Topics: 19 / Replies: 520
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RE: Modern Survival Horror Framework – v0.6 | Dev Log

@g-scairp If the systems you've created are in separate, independent classes that don't rely on modified framework systems, you can manually migrate t...

2 weeks ago
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RE: Modern Survival Horror Framework – v0.6 | Dev Log

@g-scairp Until v1.0, the safest and recommended way to update is to download the latest version of the framework and manually migrate your project's ...

2 weeks ago
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RE: Modern Survival Horror Framework – v0.6 | Dev Log

@criss1818 Yes! You can quickly switch between weapons using the 1–4 number keys or the D-pad on a controller.However...the visual quick slot UI is ex...

2 weeks ago
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RE: New Feature v0.6 – Two Inventory Styles. Your Game, Your Choice!

New Feature v0.6 – Two Inventory Styles. Your Game, Your Choice! With the upcoming v0.6 update, the framework will feature two different inventor...

2 weeks ago
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RE: changing skeletal mesh actors

@chris Yes, that's because the zombie enemies in the framework use the default Unreal Engine skeleton, so replacing their meshes wasn't an issue.Howev...

3 weeks ago
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RE: Modern Survival Horror Framework – v0.6 | Dev Log

@kurylo3d Thanks for pointing this out! I really appreciate your feedback. We'll definitely look into this and see how we can improve it! 😊

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@calo you can find it in your project at:ModernSurvivalHorrorFramework\Saved\SaveGames

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@kurylo3d Not yet! The latest GASP update that introduced ragdoll hasn't been integrated into the framework. We're not sure if we'll add it yet... as ...

3 weeks ago
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RE: Modern Survival Horror Framework – v0.6 | Dev Log

@fabio Thanks for the suggestion! 😊 We'll definitely take a look at Village as well, although so far we've mainly taken inspiration from RE7 ...

3 weeks ago
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RE: changing skeletal mesh actors

Hey Chris! When you change the dog's mesh, the animations won't automatically work with your new model because it uses a different skeleton...You have...

3 weeks ago
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RE: Support – Classic Survival Horror Framework

@guser-a15ab61afc62460ade930c86e1e2d7c8 Hey, welcome to the community forum! We're happy to have you here 😊 We actually shared a video abou...

3 weeks ago
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RE: Modern Survival Horror Framework – v0.6 | Dev Log

New Feature v0.6 – Hybrid Strafe Locomotion! We've been listening to your feedback and suggestions! The player character now use strafe locomo...

3 weeks ago
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RE: Female motion matching Animation blueprint for female characters

Hey Reynaldo Welcome to community forum and Thank you for supporting the Framework 😊 The current locomotion animations are based on GASP. you ...

4 weeks ago
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RE: Modern Survival Horror Framework – v0.6 | Dev Log

@fabio Thank you so much for your support and interest!We will look into your suggestions regarding the first-person sprinting speed and removing back...

4 weeks ago
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RE: Modern Survival Horror Framework – v0.6 | Dev Log

@g-anasaladely thanks for your interest! The release date for v0.6 will be announced here once it's confirmed... The update is currently in developmen...

4 weeks ago
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