Last seen: Sep 30, 2026
@zorro2000 Right now,i was refactored the gasp animation in MSHF,so much places i have modified,so maybe i cant give your clear answer,what i have do...
@zorro2000 i reworked MSHF,because in my case,i dont need UEFN skeleton,i only used my custom skeleton,so in many places,i have to reworked,and repla...
@zorro2000 in this ABP_sandbox,i am not use UEFN skeleton's animation, i just replace UEFN skeleton's animation to my custom skeleton's animation,and ...
@zorro2000 for retarget animation,you just create new ikretarget asset,and modify it,if you feels right use the new ikRetarget for retaget animation,t...
@zorro2000 currently,my biggest issue is how to replace animation with gasp,it is big problem.because there were so much animations parameter values n...
@zorro2000 what your means?can you show me the screenshot?
@farshad i found a issue,in the most of games,if you aim to the opposite side,character's lower body will turn first,later or same time character's u...
@hosna Hi,when the V0.5 will release?this week?or next week?
@farshad HI,i found animation‘s hand pose in preview was different from game,how to fix it? In Animation preview, Snipaste_2026-09-08_02-51-13.pn...
@hosna seems Interaction Cutscene Player to V0.6,so when the V0.6 release?In the next weeks or months?
@farshad Thanks for your reply。the issue is solved.
@farshad And if in bp shows play the new animation,but in game the character still play the old animation,how to fix? bandicam-2026-09-07-01-29-28-9...
@farshad And i used a origin copy from fab,issue still exist.I add animation at ABP_PlayerCharacterMetahuman, Animation is MSHF's default shotgun anim...
@farshad the animation is ok,because when set it to shotgun rifle,all are right.
@farshad when i add animation,the character still play old animation.how to fix Snipaste_2026-09-04_14-42-52.png Snipaste_2026-09-04_14-43-3...