Last seen: May 11, 2026
Hello, and thank you for your question. Please make sure to download the latest version(0.2.2) of the framework released today. It includes a good upd...
Hey, glad to hear you’re getting used to the framework! 🙂You can check the Apply Damage part inside WeaponLineTrace in AC_Combat. The float va...
@calo No worries, feel free to ask any questions in this topic. If you want to access the flashlight inside the player class, you can simply get it fr...
@calo You don’t need to use Propagate to Children. Just toggle the visibility of the mesh and flashlight, like in the image. Hidden.png
@sakuro This is simple, just create a new integer variable, for example "ShortcutSpecificIndex", and set it to 0. Then, in the "BP_Character class", ...
@gvocelot I forgot that we already covered changing levels in another video in the tutorial series. You can watch it here. Hope this helps!
@mrksmt9 If you follow the video, at 5:07, I show the contents of the ChangeLevel custom event and how the level change is set up. After creating it, ...
Great! Happy you could get it working. I actually added an explanation about realigning weapons in the comments under that tutorial video, but I ...
@mrksmt9 Did you see this post where a new special video was made for you? Please follow it, and if something still isn’t working as expected, let me...
Yes, this is a great idea, and it’s currently under review. If approved, it will be added in future updates. For now, we’ll just have to wait and see....
@gvocelot In the previous versions of the framework, there was a tutorial covering persistent data between levels; however, the framework has changed ...
@lionblaise welcome to the forum! Glad to hear you're enjoying the framework so far! And yeah, tank controls can take a bit of practice if you haven’t...
@calo Yes, I think I remember it. Thanks for the explanation!
This pack is going to be something special, pure nostalgia! The puzzles are heavily inspired by the classic ones we all love 😎
@calo Sounds interesting! It will be reviewed, and if it fits well, we will consider it. I might need to play SH4 again to understand this feature bet...