Last seen: Oct 1, 2026
@fabio Hey Pedro, thanks a lot for your suggestions and feedback! I’ve added them to the list for review and evaluation, and I really appreciate you t...
@ben4886 If you uncheck Root Motion for the reload animation and set the reload montage of it to Upper Body. This should enable reloading while moving...
@the-javawockee Hey, thanks for your question! Chris actually asked a similar question in another thread before, and I explained everything there in ...
@criss1818 If you correctly get the Health and MaxHealth values and connect the widget to the viewport, it should detect the damage correctly.Please w...
@iamry4ndee In first-person mode, the flashlight follows the camera. However, in third-person mode, by default, the flashlight is attached to the char...
@criss1818 Call the Set Percent function of the progress bar and pass it the result of dividing Health by MaxHealth. Put this part in the Event Tick f...
@criss1818 Yes, you can do that from any widget. First, use the GetComponent function to retrieve the AC_Health comp. Once you have the component ref...
Hey Chris,If you want to modify the current Rifle so it has a limited number of shots and is no longer automatic, it's very simple.Open the DT_WeaponD...
@rozhkovskyproduction Thanks for the suggestion! My perspective is that the existing Door actor can already be used for this by simply setting it to...
@criss1818 Yes, you can get the health value from GetHealth in AC_Health.For displaying the health bar on the HUD, you can add the required functional...
@g-a Hey, welcome to the forum! Please read this topic to gain full access to the documentation.
@darkgrim75 Hey, could you please check the email address you used to register on the forum? The documentation access details have been sent to that e...
@criss1818 Hey Criss, the default hit reactions that are based on hit bones included in the Zombie class are designed for firearms. For the Pipe, you ...
@g-anasaladely I appreciate the offer. However, the framework is a commercial product that is officially distributed through the Epic Games Marketpl...
@ben4886 Hey Ben, the framework doesn't include a custom Player Controller class by default. If your project requires one, you can simply create your...