Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Oct 1, 2026
Topics: 13 / Replies: 480
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RE: Support – Modern Survival Horror Framework

@fabio Yes, when you create a custom enemy, you need to implement the death system for it as well. When the enemy's health reaches zero, you should tr...

2 months ago
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RE: Support – Classic Survival Horror Framework

@ben4886 I understand! Yeah, even just giving some guidance and pointing people in the right direction is really helpful. Thanks as always for helping...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Could you clarify exactly how the mouse issue occurs? For example, when the mouse icon appears on screen and you rapidly click it during th...

2 months ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction Yes, that feature is also on our radar. However, it’s not certain that it will make it into v0.5. It may end up being pushed to ...

2 months ago
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RE: Support – Modern Survival Horror Framework

@rozhkovskyproduction The handheld flashlight is completely optional. There is a Boolean variable to choose between the original chest-mounted flashli...

2 months ago
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RE: Support – Modern Survival Horror Framework

@fabio Of course! And as long as you have questions or anything is still unclear, don’t worry at all. We’re here to help.Since you want to create a cu...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Hey! I answered your question here,(8 posts above). Is that for your question?Regarding the QTEs, by default they work with the mouse, and ...

2 months ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Thanks for sharing, Ben! Hopefully this gives everyone a better idea of what’s involved 👍

2 months ago
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RE: Support – Modern Survival Horror Framework

@fabio You are very welcome. I am glad it was helpful. The damage receiving system is located in AC_AIBehavior and the custom ReceiveDamage event, so ...

2 months ago
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RE: Support – Classic Survival Horror Framework

@mbthecomposer Yes, implementing it shouldn’t be too difficult, although it does require some attention to detail. I’m actually very happy that Ben h...

2 months ago
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RE: Support – Classic Survival Horror Framework

@mbthecomposer Perfect! By the way, I’m glad to see you around the forum more! It feels great to have a place where all of us crazy classic survival h...

2 months ago
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RE: Support – Classic Survival Horror Framework

@mbthecomposer Hey Michele,Since you’re about to start your actual project, I’d recommend waiting for CSHF V2. It’s planned to be released this month,...

2 months ago
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RE: Support – Modern Survival Horror Framework

@fabio Hey, thank you for your question. We all learn these things along the way, and I’m happy to help. For the Blend Space, you don’t necessarily ne...

2 months ago
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RE: Support – Modern Survival Horror Framework

@iamry4ndee Hey! Not at all; it is a good question.There will be some minor changes and polish to the Character BP, mainly to improve and refine some ...

2 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 For stamina, if you only need a single stamina value, you can simply write it directly inside the AC_Combat. But having a separate componen...

2 months ago
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