Last seen: May 10, 2026
@rozhkovskyproduction It’s very important that the door sits exactly on the floor. Is the Z value of the door’s location set to >=0?
@ben4886 Thanks a lot for the suggestion, really appreciate it! @san-bruno Could you please try adjusting the LOD Sync settings and the clothing LOD ...
@rozhkovskyproduction Thank you very much for your detailed suggestions and feedback. I really appreciate the time you took to share them. We will car...
@san-bruno I’m not an artist myself, but I think it might be related to LOD. I’ve noticed this in one of my MetaHumans, but my other metahumans dont h...
@commancho Glad your issue is resolved 😀 Based on your video, I also realized the problem could be related to your collision map or landscape,...
@commancho Thanks for bringing your issue to us. In the new level we tested, are you placing the weapon class directly into the level? ...
@kesotiv Yes, thank you for your explanation. We will review this as well. We are currently testing various cases to find such situations. The hotfix ...
@calo I haven’t personally tested it on MetaHumans yet. Once I do, I’ll see how it can be improved.
@ben4886 Hey Ben, go into the character class and input sections and temporarily prevent it from exiting aim mode, basically disable the part that can...
@kesotiv This small change inside the CanUseShortcut macro fixes the ladder issue and prevents shortcuts from being used while on a ladder. We are als...
@kesotiv I truly appreciate you reporting these cases, it really helps a lot. We’ll take these edge cases into account and try to prevent them by addi...
@calo I just took a closer look at your issue and realized that using the Modify Bone node might not fully fix the offset issue, since the sockets are...
@deepspacedaz When you add a new animation and mesh, especially when working with MetaHuman, it’s normal to get some offset issues sometimes. To fix ...
@ironydev Are you also added a new character reload animation, or are you just using a new weapon mesh with the default reload animation for the chara...
@calo You’re having this issue with the MetaHuman character, right? You can use "Transform Modify Bone" and "blend poses by bool" nodes for this in th...