Last seen: Nov 14, 2026
Yes, you can! For the pistol, the upper-body animations remain the same, but for other weapons, the animations change depending on whether the charact...
I'm not sure which Gate variable you're referring to. We currently have three movement modes: Walk, Run, and Crouch. Could you clarify which one you m...
Well, when the Pause Menu is triggered, any additional functions you want to execute can normally be called right there at the same time. However, ...
@kurylo3d We're aiming to release v0.6 by December! We'll be sharing more details in the v0.6 Dev Log topic.
@kurylo3d If we find that any changes are needed on this, we'll tag you here on the forum to keep you updated. Also, when we make any changes in upda...
@kurylo3d in here:You can click on Add Topic to create a new topic, but feel free to keep asking your questions here since this is the main support to...
@kurylo3d Yes, thanks for pointing that out! There are some additional bones with the _dyn suffix, but they haven't caused any issues during retargeti...
Do you want to open/close the Pause Menu from your MetaHuman BP, or just trigger something when it opens or closes?You can find the Pause Menu logic i...
@kurylo3d Hey ... Farshad here this time, and I'm happy to help you! 🙂 Could you please let me know why you're unable to create a new topic ...
@criss1818 In AC_Interact, check the EndInspect custom event and make sure that after the weapon interaction ends, the camera switches back to your cu...
@criss1818 What post-process effects are you trying to apply? could you test in an empty level with no Game Mode and see if the same issue occurs? Al...
@smk Unfortunately, it's really hard to tell what might be causing this without seeing the changes you've made.Since everything was working correctly ...
@criss1818 you can do it in WB_WeaponData, because there you can use the CombatComp variable and apply the appropriate icon based on the weapon type.
@smk How exactly did you run into this issue? Have you made any changes to the system? Are you using a custom MetaHuman with a different skeleton, or ...
@criss1818 Since this feature hasn’t been tested yet, as I mentioned, it might conflict with other parts of the system. So, it needs to be properly te...