Farshad
Farshad
@farshad
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DEVELOPER
Joined: Feb 1, 2026
Last seen: Nov 14, 2026
Topics: 13 / Replies: 544
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RE: Support – Modern Survival Horror Framework

Yes, you can! For the pistol, the upper-body animations remain the same, but for other weapons, the animations change depending on whether the charact...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

I'm not sure which Gate variable you're referring to. We currently have three movement modes: Walk, Run, and Crouch. Could you clarify which one you m...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

Well, when the Pause Menu is triggered, any additional functions you want to execute can normally be called right there at the same time. However, ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@kurylo3d We're aiming to release v0.6 by December! We'll be sharing more details in the v0.6 Dev Log topic.

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@kurylo3d If we find that any changes are needed on this, we'll tag you here on the forum to keep you updated. Also, when we make any changes in upda...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@kurylo3d in here:You can click on Add Topic to create a new topic, but feel free to keep asking your questions here since this is the main support to...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@kurylo3d Yes, thanks for pointing that out! There are some additional bones with the _dyn suffix, but they haven't caused any issues during retargeti...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

Do you want to open/close the Pause Menu from your MetaHuman BP, or just trigger something when it opens or closes?You can find the Pause Menu logic i...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@kurylo3d Hey ... Farshad here this time, and I'm happy to help you! 🙂 Could you please let me know why you're unable to create a new topic ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 In AC_Interact, check the EndInspect custom event and make sure that after the weapon interaction ends, the camera switches back to your cu...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 What post-process effects are you trying to apply? could you test in an empty level with no Game Mode and see if the same issue occurs? Al...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@smk Unfortunately, it's really hard to tell what might be causing this without seeing the changes you've made.Since everything was working correctly ...

3 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 you can do it in WB_WeaponData, because there you can use the CombatComp variable and apply the appropriate icon based on the weapon type.

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@smk How exactly did you run into this issue? Have you made any changes to the system? Are you using a custom MetaHuman with a different skeleton, or ...

4 weeks ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Since this feature hasn’t been tested yet, as I mentioned, it might conflict with other parts of the system. So, it needs to be properly te...

4 weeks ago
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