Last seen: Sep 30, 2026
@g-uncleray There’s no exact ETA for v0.6 yet. After v0.5.0, we’re planning one or two smaller updates focused on improvements and fixes for some exis...
@g-uncleray Not exactly a new Turn-in-Place system 😄 It’s more about improving and polishing the existing one. The plan is to improve the ove...
@g-uncleray Yes, it's planned for v0.6, and there's a very good chance it will be included in that version. By the way, the v0.5 update has already b...
@criss1818 Yes, it's possible. I prepared a video for you showing the simplest way to add music when the inventory is opened and stop it when the inve...
@g-scairp The tutorial video shows how to replace the default weapons with your own custom weapons. You can also replace the related animations with y...
@g-honorgames Thanks for the suggestion. We went with a forum because discussions stay searchable and easy to find later, similar to Epic's own forums...
@g-honorgames Thank you for taking the time to share these useful points and solutions! I hope this will be helpful to everyone using the framework. W...
@g-scairp In the Character class, the Interact Animation variable contains most of the interaction animations, which you can find and assign there. F...
@commancho The Camera Switcher is mainly designed to handle several settings, with the camera itself being the most important part. If you’re not gett...
@g-uncleray Compared to Resident Evil, the amount of character rotation required to perform a turn-in-place seems to be lower. These settings can also...
@iamry4ndee Yes, I believe this is something @hosna and @g-uncleray were also discussing. This is currently being reviewed by us. It is related to th...
@criss1818 Inside ToggleWeaponDataWidget in AC_Combat, you can switch on the WeaponType variable and enable or disable your specific widget depending ...
@criss1818 Yes, we already have the WB_WeaponData widget, and it is already displayed in the UI. Do you mean that you want it to appear/update dynamic...
@ben4886 Hey Ben, I made a video for you that shows the complete process step by step. I hope you find it helpful! I’ve also added the video to the do...
@ben4886 I will try to get back to the tutorials for both frameworks after the release of MSHF v0.5We have been extremely busy with development during...