Last seen: Aug 16, 2026
@hosna I tested this in version 0.4.1, and after installing version 0.4.2, I noticed significant changes related to doors. They seem to be working mor...
@hosna Thank you very much for the update! There are a lot of good changes.I would like to mention that the transitions to other levels with the auto-...
@hosna Hosna and Farshad, have I told you that I love you?))This is a great feature, and I've been looking forward to it!Please consider allowing the ...
In addition to Commancho's speech, I would like to talk about a story-oriented detail. I would like to have a tool that allows me to create scripted s...
Hi guys. I would like to clarify how I can find out what version of the framework I have loaded?Upd: The game menu shows version 0.3.2. is this the cu...
Hello. My name is Anatoly and I'm a level designer and level artist. I've been in the game development industry for over 5 years, and my dream is to c...
Hello, Farshad!Please tell me, if I will create a child in my project from each of your blueprints (including the character, items, weapons), configur...
a short video report
I'll be honest. I don't like the way the mannequin is present in the project and is simply hidden behind a transparent material. This method creates u...
Hello guys!It would be cool to implement the ability to move from one level to another with the ability to save progress (as it is implemented in your...
While your combat system is still in its early stages, there are a few things I would like to suggest for improvement:It would be great to make combat...
Hello, as an additional feature, please consider the Aim Assistant during aiming. In my opinion, this is a very important feature, especially when pla...
@farshad apparently I was in such a hurry that I accidentally copied my own text instead of the translation:) sorry.I mentioned in the message above t...
@farshad данная проблема выявлена на вашей демо-карте) я ничего не менял пока что
Bug with a one-way closed door: When the door is unlocked, it still cannot be opened while running, and the character hits it as if it were closed. Ho...