Last seen: Oct 2, 2026
@konkichifan Please check now, you should now be able to access the Exclusive Add-ons section 😊 Yes, Inventory Re Plus add-on is currently onl...
@calo Since it works correctly on other maps, the issue is most likely related to your level setup or level streaming configuration. Are you spawning ...
@ben4886 Yes, by default unlocked doors don’t require “Ask Question,” so that option should be disabled. If you want a custom behavior where unlocked ...
🔹 Modern Survival Horror Framework – v0.2.6 Added: - Improvements: Improved the stability of the narrow traversal system...
@calo Thank you for reporting it, your help is truly appreciated. It gives us the opportunity to identify and fix even the smallest problems quickly. ...
@makiru You are welcome! Yes, this is something we have in mind and plan to cover in one of the upcoming parts of the framework tutorial series.Than...
@mr_spookies Hello and welcome to the forum! Glad to have you here 😊Thanks for your question! Yes, we’ll create a video showing how to integra...
@makiru I completely understand how frustrating it can be when you’re trying to add your character. First, let me mention that we have recently releas...
@calo Yes, we were aware of this packaging issue and an update has been released. this update (0.2.4) will be available in a few hours, and the packag...
@makiru Hey, feel free to send your character model to our email(Farshad.christ@gmail.com), and we’ll take a closer look to see what might be causing ...
@the-javawockee 😀 Sounds like something small might’ve been missed during setup. I’d suggest going through the video one more time and double-...
Thanks for reporting this. are you experiencing this issue only with the Narrow BP you placed in your current level, or does it also happen in the def...
@cosmicarcadepro Hello and welcome to the forum! 😊 Yes, absolutely, a settings/menu system is definitely planned and will be included in futu...
@calo Looks great! Keep going and let us know how it progresses 😊
@makiru If your character is using the UE4 skeleton, it’s pretty straightforward, just assign the framework rig to the model and swap the meshes in BP...