Bc3dd50404e0d00180f54312d20d2d56
uncle ray
@g-uncleray
Trusted Member
Joined: Aug 15, 2026
Last seen: Sep 30, 2026
Topics: 0 / Replies: 72
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RE: 💡 Feature Requests – Modern Survival Horror Framework

I think used animation from fab paid asset is ok,just don't be included in MSHF,if who need finish system, they just buy the finisher animation from ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad When toward down,character will pass through the wall.is it right?  bandicam-2026-08-25-22-15-20-137.mp4

1 month ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@farshad Any ideas add finisher attack in V0.6 or V0.7,it seems great.  bandicam-2026-08-26-21-50-08-052.mp4

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad Currently,equip gun and aim gun share the same socket Equip_TP,if i want equip gun and aim gun have two different sockets,how to do it?

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad And,i want to show the equipped weapon ,and hide the unequipped weapon. How?  Snipaste_2026-08-26_20-09-12.png

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad I found,when eq the pistol, the eq pose and aim or shoot pose share the same socket(Equip_TP in DA_Pistol),and what dose WeaponFireSocketNam...

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad I noticed there are three components in BP_PlayerCharacter_MetaHuman, What do they each do?Why need different skeleton mesh?If i used custom ...

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad Thanks,yes,just reduce the `InteractSphere` ,it was resolved. For my custom skeleton, hold weapon animation must to replaced by my Retarget...

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad i used fresh copy from fab,and do nothing change,the issue was still exist.  bandicam-2026-08-25-21-43-07-760.mp4

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad Thanks,the issued was resolved,i found a new issue,when two items were very close to each other.If i pick one,the other will hide inspect ico...

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad Thanks for your reply.The issue has been resolved, but a new problem has come up.when i used MSHF default skeleton is right,but when i used m...

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad Another question,if i want to Integrate Adaptive Recoil & Spread | Fab plugin to MSHF,How?

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad HI,i am already replace the inspect animation for my custom skeleton,in my child class from BP_PlayerCharacter_MetaHuman.Animation montage s...

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad i think maybe this is where to set inspect animation montage place,but when set new animation montage,in debug it still default Value. so ho...

1 month ago
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RE: Support – Modern Survival Horror Framework

@farshad Sorry for my rude request,if you have time,could you show me a Tutorial。How to set a new custom skeleton.i found it was so much places need t...

1 month ago
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