Last seen: Jul 3, 2026
This pack is going to be something special, pure nostalgia! The puzzles are heavily inspired by the classic ones we all love 😎
@calo Sounds interesting! It will be reviewed, and if it fits well, we will consider it. I might need to play SH4 again to understand this feature bet...
Hey Auron, yes, if you want to change the locomotion animations, you can easily find the Layers folder in the Player section and replace the required ...
@mrksmt9 Thank you for the suggestions, Mark. These are great ideas.I’ve added them to our list for review for possible future updates of the framewor...
Not at the moment. Currently, those colors are static. However, that’s definitely an interesting idea and something we could consider for a future upd...
@mrksmt9 Hey Mark, Thank you for your question. Yes, it is possible. You can place the particle system(s) per camera shot and activate them w...
@auron Hey Auron,Regarding the zombie that is not moving, is the NavMeshBoundsVolume correctly set up in your level? Please make sure the NavMesh prop...
@keriwan Really glad you’re excited. For UE5 skeleton compatibility, we’re looking at whether to include it in the update or provide a separate tutori...
@jstudios Glad you’re excited! More udpates coming soon 😎
Latest commits for v0.3 Merchant System - Work in progress!
@ben4886 Open IMC_Default and make sure that IA_Move and IA_Turn are configured according to the reference images I sent. Then go to the character ...
🔹 Modern Survival Horror Framework – v0.2.1 This update focuses on modularity improvements, interaction polish, and bug fixes. New Feature...
@contracultist Thank you for your message. With the changes you’ve made based on my previous post, item pickups are now handled through the third-pers...
@contracultist Yes, that’s correct, that node should normally be there. It was probably removed by mistake. Thanks for pointing this out.