Last seen: Sep 29, 2026
Hello, i need to open a door when the player enters a trigger, how can i achieve that, will appreciate any help!
hello @farshad i am using a metahuman, and the issue still persist (i assumed that this works with metahumans too), and i notice that when i reload th...
@farshad Thank you!
Speaking of dumb questions 😆 , i notice the weapons shift independently of the character, is something to do with the retargeting?, anything i...
@farshad Ok, sorry for the dumb questions, thanks a lot!
@farshad do you mean the UpdateHolsterWeapon in AC_Interact?, if so, i removed it and the weapons still show if i change weapon
@farshad So now the weapons are not showing, but if i unequip a weapon (or equip another) it appears on the character body, how can i make so the weap...
@farshad Thank You!
Hello, a couple of questions, i notice that there is a blinking logic in the character BP, how can i use it?. Under certain views and lighting scenari...
@hosna hello, the narrow BP works perfectly on the demo map, and on a test level in my project, but in a real level the character fall trough the floo...
@hosna Thanks!
I am sorry for the double post, i forgot to mention that i also tried my project with the new version and it behave the same way. Is the logic tied to...
Hello @hosna i tried in the framework demo map (last version) and is not as bad, but as you can see the camera still move to fast and from different h...
hi @hosna, i tried to package the demo map on a fresh install of the framework but it give some errors. I think my project is on the current version,...
Hello again! i have this problem with the narrow BP, it works as expected on the editor, but in a package project the camera gets ahead of the charact...