Last seen: Oct 25, 2026
@farshad FYI - When holding the flashlight while facing the camera (face of character visible), pressing forward to turn the character away from the c...
@farshad Hi, it has the same result as my earlier workaround. It also glitches when moving into the camera (press S to and walk/run towards the camera...
@farshad Thanks Ill give it a try once im back on my pc
@farshad Hi, what is the proper way to disable strafe only movements and make character face and move to the direction based on direction input/presse...
"If you are currently using MSHF 0.5.0 or an earlier version and want to apply this fix before the next update, you can follow the steps shown in the ...
@farshad Hi, btw, I noticed a rotation/turn-in delay in the lower body when aiming while the character is facing away from the cursor (with the charac...
@hosna got it, while waiting for response, I have seen camera assets that can do what I wanna do. But ill explore DIY options for now. Thanks.If you c...
@hosna I cant seem to find any tutorials on how to make the camera angle when looking down the floor same as the attached screenshot (from RE Requiem)...
@farshad Hi! I hope it’s not too early to ask, but will the v0.5 update include any major changes to the Character BP or ABP? I’m planning to add a fe...
@farshad Thanks for taking the time to create this video. I knew that the only and easiest way is to move the socket to the head but it just feels off...
@farshad Hello, can you suggest the best approach to get the flashlight beam to follow where the character is looking?For example, if the character is...
@farshad Thanks a ton. I fixed it finally. Honestly, that is a very neat feature and I was trying to DIY it on my other projects but never succeeded l...
@farshad Hi there, I seem to be having a very weird issue. So, If I aim the weapon using my custom character inside any of the demo maps in from yo...
@farshad Hello! Thanks for getting back to me. Yes, is aiming bool prints to true from the ABP, I tested it yesterday. I havent changed the project...