Last seen: Oct 2, 2026
Hey, glad to hear you’re getting used to the framework! 🙂You can check the Apply Damage part inside WeaponLineTrace in AC_Combat. The float va...
@calo No worries, feel free to ask any questions in this topic. If you want to access the flashlight inside the player class, you can simply get it fr...
@calo You don’t need to use Propagate to Children. Just toggle the visibility of the mesh and flashlight, like in the image. Hidden.png
@sakuro This is simple, just create a new integer variable, for example "ShortcutSpecificIndex", and set it to 0. Then, in the "BP_Character class", ...
@gvocelot I forgot that we already covered changing levels in another video in the tutorial series. You can watch it here. Hope this helps!
@mrksmt9 If you follow the video, at 5:07, I show the contents of the ChangeLevel custom event and how the level change is set up. After creating it, ...
Great! Happy you could get it working. I actually added an explanation about realigning weapons in the comments under that tutorial video, but I ...
@mrksmt9 Did you see this post where a new special video was made for you? Please follow it, and if something still isn’t working as expected, let me...
Yes, this is a great idea, and it’s currently under review. If approved, it will be added in future updates. For now, we’ll just have to wait and see....
@gvocelot In the previous versions of the framework, there was a tutorial covering persistent data between levels; however, the framework has changed ...
@lionblaise welcome to the forum! Glad to hear you're enjoying the framework so far! And yeah, tank controls can take a bit of practice if you haven’t...
@calo Yes, I think I remember it. Thanks for the explanation!
This pack is going to be something special, pure nostalgia! The puzzles are heavily inspired by the classic ones we all love 😎
@calo Sounds interesting! It will be reviewed, and if it fits well, we will consider it. I might need to play SH4 again to understand this feature bet...
Hey Auron, yes, if you want to change the locomotion animations, you can easily find the Layers folder in the Player section and replace the required ...