Last seen: Jul 3, 2026
@auron Glad to hear you managed to fix it, Auron! 🙂 Regarding your savings question: In the "AC_SaveGame" component, inside the "SaveData...
@neoakiro Yes, most likely we’ll publish the tutorial on YouTube once the UE5 skeleton compatibility update is ready.
@konkichifan Hi, thank you for the detailed report. I really appreciate it. The framework is currently designed and tested using a standard level se...
Day 2 Gift Revealed Fog of War - Quick Cover is a fast fog of war implementation that allows you to quickly add its unique and real-time strategic ...
@auron Thanks for the detailed explanation. Have you made sure that "ItemToPickup" actually contains valid data? If you take a look at the "BP_Obje...
@konkichifan Thanks for pointing that out! I’ll take a look and investigate this.
Hey, welcome to the forum 🖐️,First of all, thank you for the detailed feedback. The goal with the FP inspection system was to slightly ...
❤️ Day 1 Gift Revealed ❤️ The First-Person Parkour Starter Kit is one of our templates on the Epic Marketpla...
Hi everyone,A few days ago, I shared the first details about MSHF v0.2, and now I’ve uploaded a more complete video on YouTube showing a comparison be...
@rdograndy Thanks for the update and for digging into it! Blueprint Function Libraries rely on having a valid world context for many calls, and mobile...
Hey Randy, I just tested it on my Windows PC, and the project packaged successfully without any issues. Have you recently made any changes(renaming, e...
@konkichifan Good idea, and you’re absolutely right, it definitely pushes things a bit more toward the action-horror side. It’s something worth consid...
@rdograndy Hey Randy, welcome to the forum. Really glad to see you here! The framework is currently officially supported on Windows only, so some beha...
@keriwan These are awesome ideas, I’ll add them to the list and see which ones fit best for future updates. Thanks a lot for sharing. Feedback like th...