Farshad
Farshad
@farshad
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Joined: Feb 1, 2026
Last seen: Oct 1, 2026
Topics: 13 / Replies: 481
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RE: Support – Modern Survival Horror Framework

@gamestart The video example I sent has been tested in both first-person and third-person modes, and it works correctly. This has also been confirmed ...

3 months ago
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RE: Support – Modern Survival Horror Framework

@gamestart Thank you for your question. I hope I understood what you mean correctly. If you mean how to make an item such as a pistol, ammunition, or...

3 months ago
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RE: 💡 Feature Requests – Modern Survival Horror Framework

@commancho It could be a great suggestion, by the way 😀 , maybe it could be added as an optional system that the developer can enable or disab...

3 months ago
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RE: Support – Modern Survival Horror Framework

@g-guzmanloma You're welcome. Whenever you have any general questions, you can ask them here, as this thread is mainly dedicated to support for the Mo...

3 months ago
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RE: Support – Modern Survival Horror Framework

Hey, welcome to the community forum 🖐️. I am here to assist you. Whenever you add a drawer or any other object to the environment, ma...

3 months ago
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RE: Support – Modern Survival Horror Framework

@hosna @herrstickman Hey, I've moved your discussions and troubleshooting here in the support topic. It seemed more appropriate to keep it in the supp...

3 months ago
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RE: Adding more than one zombie grapple animations?

@commancho Not in the current implementation. Right now, the system is designed by default to handle the player being grabbed by one zombie at a time....

3 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, just make sure to check whether the original animation uses any Anim Notifies or Sync Markers, and add them to your replacement animat...

3 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Yes, it's huge, and that's exactly why the locomotion feels so smooth and natural; it has a large motion database behind it. Yes, the weapo...

3 months ago
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RE: Support – Modern Survival Horror Framework

@criss1818 Hey, you will need to replace the animations used in the Motion Matching databases. Please note that these are the default animations inclu...

3 months ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Simply create an Integer variable and set its default value to 0. Then use the Random Int function to assign it a random value (for example, ...

3 months ago
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RE: Support – Classic Survival Horror Framework

@ben4886 In the AnimBP, you can place a Blend Pose by Int/Enum node before the Final output Pose, with each input using a different Blend Space. Then ...

3 months ago
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RE: Support – Classic Survival Horror Framework

@ben4886 I think the best and easiest approach would be to create multiple Blend Spaces, I mean one for each walk style and randomly select one using ...

3 months ago
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RE: ⚠️ Bug Reports – Modern Survival Horror Framework

@krazykracka Thanks for reporting this! We'll look into it and investigate the issue. If we need any additional information, we'll be sure to reach ou...

3 months ago
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RE: Support – Classic Survival Horror Framework

@ben4886 Glad to hear it's working now👍

3 months ago
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