Last seen: Nov 12, 2026
@hosna thank you,solved! It's possible to implement a custom code if the enemy has 20% of his health? Of course with the BP_Zombie (duplicated)! Where...
@hosna Perfect thank you! Where is located the screen FX when the player take damage? I want to use it for another mechanic,is possible to take that l...
@hosna thank you! Can I also create a custom task on the enemy? Of course,inside the behavior on the enemy AI. I will copy the task inside 0.6 updat...
@farshad @hosna Hello! I am not sure if I have understeand correctly,do I need to copy the metahuman parts inside the BP_Zombie? What about the main m...
@farshad thank you! I totally have forgotten how I can set the hit animation on enemies when damaged by a close weapon. If I remember correctly did I ...
@farshad hello! How I can change the main menu music?
@g-uncleray I need to verify it! In any case,I have found some issues about the grab and bite of the enemies if they are turn on the right or left,but...
@g-uncleray looks really good! The traversal system of gasp is really easy to replace since it's most an interact input to find any obstacle with a tr...
@g-uncleray Yes I also agree with state machine being better than gasp on survival horror! But in general I dont like gasp a lot,it looks like a more ...
@farshad perfect! Im mostly trying to create the logic for when the character goes up or down in stairs,it would be mostly easy to integrate in a stat...
@farshad hello! Is the workaround of importing the puzzle V1 inside modern always the same ? I can't interact with them,last time I used was in 0.3 I ...
@hosna Hello! Can I use a metahuman on the enemy ? Do I need to use a composition like the player (body,head,legs) also inside the BP_Enemy and changi...
@hosna Hello! Is also possible to think about a difficulty system for 1.0 update like the one in the classic into the modern ?
@hosna hello! Which animation asset pack of reaction on zombies in the last video on YouTube are you using ?
@farshad I understeand,sounds good! If I remember correctly the levels needs always a chest item because is how is handled the inventory of the pla...