Last seen: Oct 27, 2026
@ben4886 Not fully implemented yet. I avoid posting videos because its too early and my art style is unusual.
@ben4886 Every limb will have to share hp pool with the main hp pool. So if the zombie has 100hp and every each of 4 limbs has 25hp, zombie will be de...
@ben4886 I'm working on system with hp pools on limbs, so the zombie doesn't lose hands, when player is shooting the legs 😀 Its my first project, I...
I'd be definetly interested! May I ask if limb dismemberment is procedural? Do limbs have their on HP?
@Hosna Haha, yeah its not that easy as it seems. I see that the fuction calls to some read-only file - ALS? I think it I would be easier to me just to...
I've tried it, but this function is a little unclear to me and while mouse was working, it was clunky and gun wasn't coming back to the neutral positi...
How can I set a full mouse controlls when aiming with a weapon? Adding XY2D mouse inputs to IMC_Default works only for rotating in place, but it doesn...
@farshad Its just very convinent to have RTG in the template during prototyping. I don't run a version control during prototyping, just testing new me...
I would like to also talk again about retargeter for zombies. I'll be honest, retargeting is one of the things I simply hate. I'd like to point out th...
@criss1818 Please mind, that I'm a beginner with only 6 months into coding though, but for the way the template is written, it doesn't matter what hit...
@Criss1818 Hey, if you don't mind to drop my 2cents - from my understanding the damage is being applied by RightHandBox and LeftHandBox - when they ha...
@gamestart You have to generate 1 code for each spawn mate. 2 enemies = 2 codes.
Guys, where I can change static mesh for flashlight that is attached to player's character body mesh? I was sure it was a static mesh component in cha...
I'd have a small sugestion regarding next update - FALL DAMAGE. Its one of those little mundane & obligatory implementations everyone hates ǹ...
Hey guys, I'm trying to find a logic that tells the player character to holster their weapons before using a ladder. I've added new systems like rappe...