Last seen: Jul 27, 2026
Thanks, but my joy was premature. It turns out that only shotgun animations can be edited this way from MSHF/demo/animations/shotgun. Unfortunately, t...
Ahhh, I was changing at later frames. Then I've followed your advice regarding frame "0" and everything works like a charm! Thanks alot 🙂
Weapon sockets are OK. I would like to for example adjust the animation of the left hand of player character, because it doesn't match my weapon's ske...
New AI is amazing. Running attack works great. It was the first thing I was replacing when prototyping before this update. Its nice to have it within ...
Thats awesome to hear. Has addition of laser changed the way we change the weapon mesh to our own? I did work for me in the previous version, but in t...
Can we have a guide on changing character mesh for metahuman? I was trying to simply replace the body parts, but it didn't work. Then I tried to add s...
Its so awesome that you've added metahuman in the recent patch. Do you consider metahuman support for the zombies in the future?
Hi, sorry for the question, but I can't check the update for the next few days. Is metahuman support for the player character, zombie or both?
Sure, if I see any, I will let you know! I'm going to purcharse Cascadeur at the end of the year and maybe once I get good at it, I could make a few s...
Thank you for explaining this. I always had problem with how UE5's retargeter works and online source have contrary informations, but now every thing ...
Right, thanks alot, I was looking for it. I've one more question. I've followed your guide and I've retargeted my UE5 skeleton and I've replaced pisto...
Hey guys, where did you put logic for bullet impact VFX? Is it somewhere in BP_Weapon?
No worries, most of us replace most animations with our own at some point, so they don't have to be perfect. I think my idea would work better for b...
Thats great news. Please don't understand me wrong, its just a feedback, I really do belive your templates are easly one of the best templates on FAB ...
I'd appreciate the addition of an additional, simple AI without unnecessary frills. This would streamline prototyping and enable faster implementation...