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[Solved] editing existing assets

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Chris
(@chris)
Eminent Member
Joined: 3 months ago
Posts: 23
Topic starter   [#44]

hey there it me again ....i appreciate your time in answering my questions in this regard can u show me or help me understand how i can change the models for assets in this case i have changed the typewriter into a pay phone and i want to use a coin model instead of an ink ribbon for a method of saving the game how can i change the models and the other info so that it says a phone if i had a coin i could use it to save my progress...for example

regards 

chris 


This topic was modified 2 months ago by Chris

   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 5 months ago
Posts: 287
 

Posted by: @chris

hey there it me again ....i appreciate your time in answering my questions in this regard can u show me or help me understand how i can change the models for assets in this case i have changed the typewriter into a pay phone and i want to use a coin model instead of an ink ribbon for a method of saving the game how can i change the models and the other info so that it says a phone if i had a coin i could use it to save my progress...for example

regards 

chris 

Hello,  if you click on the Ink Ribbon item, you can edit its information, such as the mesh, name, description, and other details.

Then go to AC_Interact, open the HasInkRibbon function, and change Ink Ribbon to the new name you assigned to it.

After that, in the Interact graph's save system section, you can modify the text I highlighted in the image to match your new setup. Hope this helps. If you still need more information, please let me know 😊 

 


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Chris
(@chris)
Eminent Member
Joined: 3 months ago
Posts: 23
Topic starter  

@hosna hey there i will give it a try so if  understand this correctly i have to edit the actual ink ribbon bp change it with my own mesh then i go to the bps in the images you sent and i will be able to change the info that shows up on screen ?......if i do not get this right is there a way to show me by way of a short clip i dont mean to be a bother i do appreciate your time

also ...im very excited about the world i am building ...soon i will be able to show it off on the forum 

regards 

chris 


This post was modified 2 months ago by Chris

   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 5 months ago
Posts: 287
 

@chris Yes, that’s correct. I’m definitely here to help! Give it a try, and if you run into any problems, let me know and I’ll guide you further. Happy to hear you’re progressing! I’d love to see how it turns out when it done😊


This post was modified 2 months ago 2 times by Hosna

   
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Chris
(@chris)
Eminent Member
Joined: 3 months ago
Posts: 23
Topic starter  

@hosna So, i changed the meshes and i changed the info and it all works, the only other problem is that the coin (ribbon) doesn't get used and just stays in the inventory. And i've changed the uses to 1 and the quantity to 1 and i can still use it regardless. Could you point me in the right direction?



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 5 months ago
Posts: 287
 

@chris There is another function "UseInkRibbon" Open it, then modify the highlighted parts to the new name you configured, and it should update correctly afterward.



   
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Chris
(@chris)
Eminent Member
Joined: 3 months ago
Posts: 23
Topic starter  

@hosna thank you



   
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