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Crows were some of the truly scary enemies in the classic Resident Evil games. Now, in the framework, you can also add crows to your environment. All you need to do is add BP_Crow to your level and adjust its Spline in the editor to define how you want the crow’s flight path to behave when the player approaches it.

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Currently, the crow behaves like this: the first time the player gets close, it flies along the path you set and then returns to its starting point. The next time the player approaches, the crow will attack the player and will not return to its starting point until it either damages the player or is prevented from reaching them.

If the player manages to escape the room by using a door or platform while being chased by the crow, the crow will return to its initial point.

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An additional important step is that you must reference the crow on all doors in the room where it is placed. This is very important because it ensures that the crow returns to its original location when the player leaves the room.

Did you enjoy this new feature? What are your thoughts on it? Have you tried it in the framework yet?


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