Last seen: Jul 1, 2026
Hi, beginner question here: I am looking to implement a level transition (loading a new map) when the player opens a specific door.I have thoroughly r...
@hosna I just saw the release notes for version 0.4.3 and wanted to congratulate you all on the new update. The new QTE system and key discard mechan...
Hi team, I'm currently setting up my safe room and I would like to place the "Bolt Cutters" inside the BP_StorageBox so the player finds them there ...
@farshad Thank you so much Farshad for the fast reply and for taking the time to record the workaround video! I really appreciate the excellent suppo...
Hi everyone, I'm currently designing a custom level and I'm trying to set up multiple unique Key Cards (e.g., Level 1 Card, Level 2 Card) for differ...
@farshad Thank you so much for the quick response and solution! I've applied the values and it works perfectly.Since the framework is evolving so ...
Hello I'm working on my project using the MSHF and I've run into a somewhat strange behavior when picking up and equipping the melee weapon (Pipe). ...
solved sorry please delete
My apologies, I posted earlier in the Classic Modern Survival section. I'm still stuck trying to replace the default MetaHuman with my own custom fema...
@ben4886 Thanks for your reply, and it makes sense, but it seems my character wants to be bald. Captura-de-pantalla-2026-06-10-160044.png
Hi everyone, I'm trying to replace the default MetaHuman character from the framework with my own custom character (in this case, a female character...
Hi everyone, I was reading the documentation and noticed it mentions that the framework includes two different types of zombies. I've been digging...
@hosna Thank you so much, you've found the solution! I now have functional arms, haha. Cheers! Captura-de-pantalla-2026-06-07-161125.png
@hosna Hi Hosna!Thanks for your reply and the welcome.I tried restarting the project as you suggested, but the problem persists. I think I've found th...
Hello! I am loving the Modern Survival Horror Framework, but I am running into a frustrating issue while trying to replace the default First Person ...