Last seen: Mar 19, 2026
@shosha Alright, glad that part’s sorted. Now for the ammo issue, you can use "GetActiveWeaponMaxAmmo" function, it’s made specifically to check the r...
For the Ink Ribbon message, you can find it in "AC_Interact" inside "Interact Graph", in the end of the section(Image attached). For most of the oth...
@shosha Hi, thank you for your kind words and for your question! The reload logic is implemented by default in the "ReloadLogic" function inside the "...
Hi and welcome aboard! 😊Thank you for purchasing the framework and for your support! We have tried to optimize tick usage wherever possible. m...
@spalto Hello and welcome! 😊Thank you for the kind words, we really appreciate it. It's always great to see fellow indie developers here, and ...
@makiru Thanks for your question. Characters using the UE5 skeleton can already be used through Unreal Engine’s retargeting system, so integrating dif...
🔹 Modern Survival Horror Framework – v0.2.3 Added: - Improvements: Objects that require an interaction animation will no...
@ironydev Thanks for pointing out this issue! It seems that in the latest update, the part that transfers data from the Data Asset to the struct wasn...
@sakuro Since the framework is a standalone project, the only way to get the latest version right now is to download a fresh copy from the Epic Launch...
@ironydev Thanks for pointing that out. The framework has been updated to version 0.2.2, but we forgot to update the version number in the project set...
🔹 Modern Survival Horror Framework – v0.2.2 Added: — Improvements Improved compatibility of the same weapon types with ...
@konkichifan Thanks so much! We can’t wait to share it with everyone 🙂
@sakuro The inventory for mouse & keyboard is originally designed to close with the right mouse button. However, if you would like to close it usi...
@lionblaise Thanks a lot for your suggestions and idea. I’ll add them to the list for review and they will be evaluated for possible future updates ...