Last seen: Mar 19, 2026
Hi everyone,A few days ago, I shared the first details about MSHF v0.2, and now I’ve uploaded a more complete video on YouTube showing a comparison be...
@rdograndy Thanks for the update and for digging into it! Blueprint Function Libraries rely on having a valid world context for many calls, and mobile...
Hey Randy, I just tested it on my Windows PC, and the project packaged successfully without any issues. Have you recently made any changes(renaming, e...
@konkichifan Good idea, and you’re absolutely right, it definitely pushes things a bit more toward the action-horror side. It’s something worth consid...
@rdograndy Hey Randy, welcome to the forum. Really glad to see you here! The framework is currently officially supported on Windows only, so some beha...
@keriwan These are awesome ideas, I’ll add them to the list and see which ones fit best for future updates. Thanks a lot for sharing. Feedback like th...
@konkichifan Thank you for taking the time to report these. Both the bugs and the mentioned frustrations will be reviewed and considered for future up...
Thank you for your question! This happens because the MetaHuman skeleton is slightly different from the UE5 mannequin skeleton. I mentioned this in tu...
@konkichifan Haha, glad you like it, I really love the forum vibe too. kind of brings back memories of old-school forums. It feels much better than mo...
Hey, thank you for the suggestion, and great to have you on the forum as well!You’re absolutely right, and it’s something we’ve discussed internally a...
Hey Auron! Thank you for all your suggestions! They’ve been added to our list and will be reviewed.Just to be transparent: some features (especially a...
@onceadev9Hi, welcome to the community, and thanks for reaching out!For technical questions, the best approach is to post them in the official support...