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[Sticky] Updates & Changelog – Modern Survival Horror Framework

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Farshad
(@farshad)
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Posts: 98
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Welcome to the official Updates & Changelog thread for
Modern Survival Horror Framework.

⚠️ To keep the forum clean and easy to navigate, please use the appropriate sections for the following:

Thanks for your support 🤍

 


This topic was modified 1 month ago by Farshad

   
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Farshad
(@farshad)
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v0.1.8 – February 5, 2026

Added:

Improved:

  • Improved Narrow Traversal behavior and overall stability.

  • Improved Combination Lock interaction and responsiveness.

Fixed:

  • Fixed shortcut switching flow during movement (walk/run), preventing movement interruption based on community feedback.


This post was modified 1 month ago 2 times by Farshad

   
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Farshad
(@farshad)
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v0.2.0 – February 18, 2026

 

Added:

  • Optional standalone first-person mode configuration (separate setup, no auto perspective switching)

  • Visible unequipped weapons on the character

  • Breakable crates with configurable item drops

Improved:

  • Improved Stability of object interactions

  • Improved Stability of door interactions



   
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Farshad
(@farshad)
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🔹 Modern Survival Horror Framework – v0.2.1

This update focuses on modularity improvements, interaction polish, and bug fixes.

 New Features

  • Integrated a Data Asset–based object system
    Objects are now more modular and data-driven, allowing developers to easily modify, extend, or add new interactable items without modifying core logic.

  • Added footstep surface examples to the Overview Map for demonstration and testing.

 Improvements

  • Improved smoothness of door unlocking in first-person mode.

 Fixes

  • Resolved flashlight issue in first-person view.



   
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Hosna
(@hosna)
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🔹 Modern Survival Horror Framework – v0.2.2

 

Added:

 Improvements

  • Improved compatibility of the same weapon types with the Data Asset system: You can now easily add new weapons using existing weapon types (such as pistols or shotguns). These weapons can be fully configured and controlled through the Data Asset system. The relevant section in the documentation has also been updated to reflect these changes.

Fixes:



   
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(@sakuro)
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@hosna How can i update it on a project i have already started without losing anything? thanks for your time!



   
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Hosna
(@hosna)
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Joined: 1 month ago
Posts: 66
 

@sakuro Since the framework is a standalone project, the only way to get the latest version right now is to download a fresh copy from the Epic Launcher. Then you can transfer your project and any custom code to the new version.

Once we hit version 1.0 and leave Early Access, we’ll launch a PATCH section on our site. It’s already there but currently empty. In that section, we’ll provide a DIY guide showing step by step how to apply updates to your project, with full details, screenshots, and video tutorials.

This way you’ll be able to keep your custom work and safely update to the newest version.



   
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Hosna
(@hosna)
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Posts: 66
 

🔹 Modern Survival Horror Framework – v0.2.3

 

Added:

  • -

Improvements:

  • Objects that require an interaction animation will now automatically use a default animation montage if none is assigned, preventing interaction issues.

Fixes:

  • Fixed an issue where interaction with objects could fail if the player spawned next to an item.

  • Fixed a bug related to transferring weapon data from Data Assets to the weapon structure.

 

Community contribution:
Special thanks to @sakuro and @ironydev for reporting these bugs and helping improve system stability.



   
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