
Have an idea or feature you’d like to see added to the Modern Survival Horror Framework?
This is the place to share your suggestions.
Please clearly describe your idea and explain how it would improve gameplay, workflow, or usability.
Well-explained requests help prioritize future updates.
Even small ideas are welcome if it helps improve the framework, feel free to share it.
Thank you for helping shape the future of the framework!
Hello. Modern Survival Horror is a great project, but I'd like to see features like "inspecting objects without adding them to your inventory," "lifting the character to different heights," "moving objects (like a closet)," small triggers like "launching a cutscene," "loading and unloading streaming levels with subsequent saving of their state," and a "Look trigger." And of course, I'd like to see setting options. Modern Survival would be the perfect tool for creating wonderful projects. Thank you very much in advance.
Hello. Modern Survival Horror is a great project, but I'd like to see features like "inspecting objects without adding them to your inventory," "lifting the character to different heights," "moving objects (like a closet)," small triggers like "launching a cutscene," "loading and unloading streaming levels with subsequent saving of their state," and a "Look trigger." And of course, I'd like to see setting options. Modern Survival would be the perfect tool for creating wonderful projects. Thank you very much in advance.
About your first suggestion, “inspecting objects without adding them to your inventory,” this feature is already developed for first-person mode and will be added in update 0.2 this month. We’ll most likely consider it for third-person mode as well.
After watching your new videos, I thought about some features which could be a nice addition to the template. I have no idea if you would be interested in some of them, they are just ideas I throw around, not requests by any means:
- The ability to crawl through a narrow tunnel (kinda like the narrow corridor) or the ability for the character to crouch to pass in smaller passages,
- The ability to vault or hide above some mid-height obstacles (with the crouch ability)
- Some actions/enigmas (like putting a wheel onto a pipe and seeing it turn to stop some steam blocking the way, a statue with the place for three symbols to find in the level or a broken lever to open a door),
- A "fog of war" on the map as, currently, the player can see the whole map and the items before reaching them (or a way to "add" a room when the player enters it. Same with interactables : "add" them to the map only if the player interacted with them),
- Destructible walls to hide secrets behind them (hence the "fog of war" suggestion. Maybe with some C4 so that the player have to carry them. This could add some nice inventory management for the players),
- "Shootable" ladders (Hidden ladders that players must shoot to bring down, thereby concealing secrets)
Some ideas on already implemented features :
- The ability to inspect with mouse instead of keyboard as it would be smoother,
- A rifle weapon,
@keriwan These are awesome ideas, I’ll add them to the list and see which ones fit best for future updates. Thanks a lot for sharing. Feedback like this really helps shape the framework.
One thing i'd like to request as is seen in the upcoming Resident Evil Requiem and was prominent in re4 remake too was the ability to perform a melee after the enemy is in a stunned state, this is true for both grace (who gets a basic shove) and leon who gets his kicks etc. Even just adding the shove with a knock down would go a long way.
However to counter my own point, perhaps what i'm suggesting should be reserved for a "Action Horror" framework that more so delves into the action horror style rather than put it into the modern survival horror template. I think given how popular the action horror titles of RE in particular are it would be worth some consideration to maybe look at that down the road.
Hope you guys are doing well 🙂
@konkichifan Good idea, and you’re absolutely right, it definitely pushes things a bit more toward the action-horror side. It’s something worth considering, though. Maybe we can think about it as an optional feature 😀
Hi, a system where you can have an item that can hold a enemy in place, like the swords in silent hill 4 would be fantastic.
@farshad In SH4 there are enemies that can't be kill, only knock out for a few second, but if you have a sword of obidiance you can pin them to the ground, and as long as the swords remains they can't move.
Hello. Crouch system would be awesome
