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[Sticky] Support – Classic Survival Horror Framework

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Farshad
(@farshad)
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@ben4886 Strange, it looks fine on my side. There’s a variable "BoostCharacterTurning"Try reducing it and experimenting with it to see if that helps.


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(@ben4886)
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@farshad That has worked, thank you. I set it to .5 and it is better. Strange that it is in the packaged game and not in the editor as there arent any editable input settings on packaging settings



   
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Farshad
(@farshad)
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@ben4886 Great, glad that fixed it! Yeah, sometimes packaged builds can behave slightly differently from the editor due to how settings and inputs are initialized. I see this in many of my projects



   
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(@ben4886)
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@farshad Yeah. We should all package the game at the end of each day and catch these things early



   
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(@ben4886)
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Hi, me again. Quick question, does the "Ask Question" on the Door BP only work if the door is locked and needs a key? If it is unlocked, i can go through it, but if i tick "Ask Question" i cant go through it and no questions appear



   
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Hosna
(@hosna)
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@ben4886 Yes, by default unlocked doors don’t require “Ask Question,” so that option should be disabled. If you want a custom behavior where unlocked doors also show a question, you’ll need to modify the Ask Question logic in the Blueprint.



   
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(@ben4886)
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@hosna I got it, thanks. I just had to add a new Boolean in the AC_Interact BP then connect that in the BP_Platform


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