Good evening, I have a few new suggestions. I don’t know if this has already been mentioned to you, but a poison and stress system, or even a sanity/mental health system, could be interesting. There could also be a camera or photo device as a weapon, similar to Fatal Frame, and ghosts as enemies. Have a nice evening.
Everything is coming together perfectly, Farshad. But if you also add “turn in place” and a Silent Hill 2–style inventory alternative, I think you’ll be very close to perfection. I assume you’ll already handle transferring the “inspect-only” and “note” items between both gameplay modes anyway.
Hey welcome! glad have you here too 🙂 I think you probably mean the Modern Survival Horror Framework, right?
The Classic framework already has “turn in place,” but for Modern, it’s something we’re reviewing. I personally love your idea for a Silent Hill 2–style alternative inventory; it’s really cool, and I’ve added it to our list for consideration.
Thanks so much for your suggestions! Really appreciate it
Hello I wanted to ask would you be adding more enemies to the framework especially bosses? For example large mutation crocodile, or spider enemies, maybe even mutated plant species and I’m sure other mutated enemies. This would definitely bring more nostalgia and variety to the framework.
Hi. Have just been playing around with the demo level included, to get a feel for it, and 1 thing that comes to mind for a good feature would be the option for tank controls. Using the D-Pad would give it that perfect classic feel
@ben4886 Hey Ben,
Thanks for sharing your suggestion. While this can already be achieved with some input and movement tweaks in the player class, it’s a great idea. Maybe having it as an option, we’ll evaluate it for potential inclusion in future updates. Thanks again for the feedback!
Maps that show Red for Locked Doors, and Yellow for Unlocked
Puzzles desperately Needed (based off RE1-3)
Ability to switch on and off particales based on Camera being used.
Better Animation / Location in relation to played taking an item (item can be on the floor and player picks it up way away)
A fill level for the Lighter
Better Idea of positioning for downed Zombie to Burn them very frustrating to find that "spot" to burn them
Tweak AI for companion as they get in the way too much and done shoot when needed too
@mrksmt9 Thank you for the suggestions, Mark. These are great ideas.
I’ve added them to our list for review for possible future updates of the framework. I really appreciate you taking the time to share your feedback 👍
The following suggestions can be included in the settings menu, adding more control options to players and enjoy the game however they're comfortable with:
- Option to toggle between 2D & 3D Controls like Silent Hill 2 & 3
- Option to hold the X button to run automatically, this makes it easier to control the character when using 3D controls, specially on gamepad, the first Fatal Frame games had this option, and if the player wanted they could use the normal behavior of the X button
@lionblaise Thanks a lot for your suggestions and idea. I’ll add them to the list for review and they will be evaluated for possible future updates 🙂
