Last seen: Mar 18, 2026
Yes, this is a great idea, and it’s currently under review. If approved, it will be added in future updates. For now, we’ll just have to wait and see....
@gvocelot In the previous versions of the framework, there was a tutorial covering persistent data between levels; however, the framework has changed ...
@lionblaise welcome to the forum! Glad to hear you're enjoying the framework so far! And yeah, tank controls can take a bit of practice if you haven’t...
@calo Yes, I think I remember it. Thanks for the explanation!
This pack is going to be something special, pure nostalgia! The puzzles are heavily inspired by the classic ones we all love 😎
@calo Sounds interesting! It will be reviewed, and if it fits well, we will consider it. I might need to play SH4 again to understand this feature bet...
Hey Auron, yes, if you want to change the locomotion animations, you can easily find the Layers folder in the Player section and replace the required ...
@mrksmt9 Thank you for the suggestions, Mark. These are great ideas.I’ve added them to our list for review for possible future updates of the framewor...
Not at the moment. Currently, those colors are static. However, that’s definitely an interesting idea and something we could consider for a future upd...
@mrksmt9 Hey Mark, Thank you for your question. Yes, it is possible. You can place the particle system(s) per camera shot and activate them w...
@auron Hey Auron,Regarding the zombie that is not moving, is the NavMeshBoundsVolume correctly set up in your level? Please make sure the NavMesh prop...
@keriwan Really glad you’re excited. For UE5 skeleton compatibility, we’re looking at whether to include it in the update or provide a separate tutori...
@jstudios Glad you’re excited! More udpates coming soon 😎
Latest commits for v0.3 Merchant System - Work in progress!