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⚠️ Bug Reports – Modern Survival Horror Framework

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Hosna
(@hosna)
DEVELOPER Admin
Joined: 1 month ago
Posts: 66
Topic starter  

ModenBugReport

Encountered a bug or issue while using the Modern Survival Horror Framework? You’re in the right place.

If something isn’t working as expected, please report it here and include as many details as possible, such as:

- Framework version
- Unreal Engine version
- Clear description of the issue
- Steps to reproduce the bug
- Screenshots or video (if available)
- Logs or error messages (if possible)

This information helps identify and fix issues much faster.

Your feedback directly helps improve the framework and future updates.
Thanks a lot for taking the time to report issues and support the project! 🙌


This topic was modified 1 month ago 2 times by Farshad

   
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(@ironydev)
Active Member
Joined: 1 week ago
Posts: 10
 

Hi, i updated the framework and created a copuple of new projects but i keep gettin the version 0.2.1
how can i be sure i have the 0.2.2?
i am using unreal engine 5.7



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 1 month ago
Posts: 66
Topic starter  

@ironydev Thanks for pointing that out. The framework has been updated to version 0.2.2, but we forgot to update the version number in the project settings. The correct version is shown in the main menu, so if you see 0.2.2 there, everything is up to date. We'll update the settings version number in the next update as well.



   
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(@ironydev)
Active Member
Joined: 1 week ago
Posts: 10
 

Ok thank you now i see the 0.2.2 on the main menu
Now i have duplicated the BP_Pistol and created BP_Pistol2 and DA_Pistol2 and changed the damage to 200 but it do not works, the zombie die with 5 bullet and with a damage of 200 the zombie must die with just one shot. Then i changed the damage to 200 on the original DA_Pistol and changed nothig to BP_Pistol2 and DA_Pistol2 but now the zombie dies of just one shot. i think that the duplicated blueprint is taking the info of the original DA_Pistol and not DA_Pistol2



   
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Hosna
(@hosna)
DEVELOPER Admin
Joined: 1 month ago
Posts: 66
Topic starter  

@ironydev

Thanks for pointing out this issue! It seems that in the latest update, the part that transfers data from the Data Asset to the struct wasn’t fully applied. I’ve sent a screenshot related to AC_Combat in EquipWeapon function showing how to fix this issue. This fix has already been applied in the next update as well.

Really appreciate your attention and feedback🙂 


This post was modified 1 week ago by Hosna

   
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(@sakuro)
Active Member
Joined: 1 week ago
Posts: 10
 

This is the item glitch i was talking about in the forum!



   
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(@sakuro)
Active Member
Joined: 1 week ago
Posts: 10
 

and this is the FP Glitch!



   
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Farshad
(@farshad)
DEVELOPER Admin
Joined: 2 months ago
Posts: 98
 

@sakuro

Thanks for reporting these issues. They are currently under review, and we’re working on a fix that will be included in an upcoming update.

From what we’ve seen so far, these cases can happen in situations such as when an item has or doesn’t have a pickup animation assigned, or when the player spawns very close to an item at the start. These are edge cases, and we’re addressing them so they won’t occur again.

Once the update is released, we’ll tag you here so you’ll be notified. Thanks again for your feedback and for helping us improve the framework.



   
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Farshad
(@farshad)
DEVELOPER Admin
Joined: 2 months ago
Posts: 98
 

@sakuro Quick update: the third-person issue has been fixed in the latest update. You can download the fresh version from the Epic Launcher and check if everything works correctly on your side.

The first-person inspection system issue you reported is still under investigation, and we’ll keep you posted once we have more information. Thanks again for your help and feedback.



   
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