Farshad
Farshad
@farshad
Admin
DEVELOPER
Joined: Feb 1, 2026
Last seen: Mar 18, 2026
Topics: 13 / Replies: 85
Reply
RE: Support – Classic Survival Horror Framework

Please provide more details about the issue in the relevant topic, and we’ll be happy to assist you. For example, which video did you follow? Did you ...

7 hours ago
Reply
RE: Support – Classic Survival Horror Framework

@mrksmt9 Hey Mark, could you explain a bit more about where and how you ran into the issue? I’ll do my best to help! About bringing some things from M...

8 hours ago
Reply
RE: Support – Classic Survival Horror Framework

@ben4886 Typically, anim montages are used for this and they are the best approach, but it can also be done within the AnimBP it depends on the type o...

2 days ago
Reply
RE: Support – Classic Survival Horror Framework

@ben4886 Hey Ben, Thank you for your question, For Player AnimBP, we’ve used the Blueprint Thread Safe method and Anim Layers, which is a more effici...

2 days ago
Reply
RE: Support – Modern Survival Horror Framework

Thanks for your question! In your new map, add Set Input Mode Game Only in the Level Blueprint at Beginplay, and this should solve your issue.  ...

2 days ago
Reply
RE: Support – Modern Survival Horror Framework

Thanks for the suggestion! That’s a really great idea, and we would definitely love to have something like that in the framework. However, it mainly d...

2 days ago
Reply
RE: Support – Modern Survival Horror Framework

You are welcome! I’m glad to hear you got it working. Your feedback is really valuable and helps make the framework even better, thank you! Also, in...

4 days ago
Reply
RE: Support – Modern Survival Horror Framework

@idikey Thank you for asking. The framework is designed as a standalone project and is intended to be used as the base of your project. Because of tha...

4 days ago
Reply
RE: Support – Modern Survival Horror Framework

@ironydev Thank you for your message. In this short video, I show how to attach the rifle to the character’s back.Regarding automatic firing for the r...

4 days ago
Reply
RE: Scene Transitions and Data Persistence in MSHF

@makiru thank you for your helpful topic! It looks like your Load function has a delay of about 0.5. The BP_WoodenObject class checks the load state a...

4 days ago
Reply
RE: UE5 skeleton Update/tutorial?

@makiru Thank you for reaching out and bringing this issue to our attention. It seems that the character model you used is based on the UE5 skeleton. ...

5 days ago
Reply
RE: Support – Modern Survival Horror Framework

@ironydev You're welcome, glad you were able to make it work.In the Character class, add a new HolsterPlace for the rifle (similar to what we have for...

5 days ago
Reply
RE: UE5 skeleton Update/tutorial?

@calo The best way currently is to retarget, which gives the cleanest results. One of the fastest methods is using the RetargetPoseFromMesh node. We o...

6 days ago
Reply
RE: Support – Modern Survival Horror Framework

@ironydev yes, looks like one screenshot was missing, I've added it here. Do this last step, and if you still run into issues, I also prepared a short...

6 days ago
Reply
RE: Which Camera Perspective Creates the Strongest Survival Horror Experience?

What a great discussion!I haven’t played RE Requiem yet, but I remember the devs said there’s no way to make Leon really scared anymore. That’s why th...

6 days ago
Page 1 / 7