I'm trying to replace the UE4 skeleton. It’s going pretty well, but when it comes to adjusting the sockets for two-handed animations, it's not working right. Which bones should I be paying attention to in those cases?
I'm trying to replace the UE4 skeleton. It’s going pretty well, but when it comes to adjusting the sockets for two-handed animations, it's not working right. Which bones should I be paying attention to in those cases?
Thank you for bringing this issue to our attention.
Have you followed the exact method shown in the tutorial? Please take a look at the short attached video and make sure everything is set up exactly the same way. As shown in the example, it should work correctly if implemented as demonstrated.
If you still have any questions or run into issues, please don’t hesitate to ask. I’ll be happy to help.