
v0.2.0 is now officially live.
This update adds several requested features along with important stability improvements across interaction systems.
Here’s what’s new:
• Optional standalone First-Person mode (separate configuration — no automatic perspective switching)
• Visible unequipped weapons on the character
• Breakable crates with configurable item drops
In addition, object and door interactions have been further stabilized for more reliable behavior in production setups.
The latest version is available now via the Epic Games Launcher.
If you have feedback on the new systems or encounter anything unexpected, feel free to share it in this thread.
Showcase video:
https://www.youtube.com/watch?v=cmY9DfuzaGw
@keriwan I’m glad to hear you’re happy with the current update! Please feel free to share any ideas or feedback.
Now that this update is released, our focus for the next update is to make the framework more modular and streamlined, which, along with other great features, will be included in the upcoming updates.
