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									Dark Silver Games Forum - Recent Topics				            </title>
            <link>https://darksilvergames.com/community/</link>
            <description>Dark Silver Games Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Wed, 30 Sep 2026 08:07:06 +0000</lastBuildDate>
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							                    <item>
                        <title> MSHF - Picking Up Items Placed Close Together</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/fix-mshf-picking-up-items-placed-close-together/</link>
                        <pubDate>Fri, 18 Sep 2026 16:10:34 +0000</pubDate>
                        <description><![CDATA[Special thanks to @ryanhayle for reporting this issue and helping us improve the framework.
By applying the changes shown in this video to MSHF, items that are very close to each other can ...]]></description>
                        <content:encoded><![CDATA[<p dir="auto" data-start="160" data-end="256"><a href="https://www.youtube.com/watch?v=0Y9hijoopcc" target="_blank" rel="noopener"><img src="https://darksilvergames.com/wp-content/uploads/2099/02/ItemCloseE-1024x636.png" alt="ItemCloseE-1024x636.png (1024×636)" /></a></p>
<p class="PDq2pG_selectionAnchorContainer" dir="auto" data-start="160" data-end="256">Special thanks to <a title="ryanhayle" href="https://darksilvergames.com/participant/ryanhayle/">@ryanhayle</a> for reporting this issue and helping us improve the framework.<span class="PDq2pG_selectionAnchor" aria-hidden="true"></span></p>
<p class="" dir="auto" data-start="261" data-end="399">By applying the changes shown in this video to MSHF, items that are very close to each other can now be picked up properly without issues. A demo video is included showing step-by-step usage. </p>
<p dir="auto" data-start="404" data-end="563">If you are currently using <strong data-start="431" data-end="467">MSHF 0.5.0 </strong>or an earlier version and want to apply this fix before the next update, you can follow the steps shown in the video.</p>
<p dir="auto" data-start="568" data-end="674" data-is-last-node="">This fix will be officially included in <strong data-start="608" data-end="624">MSHF 0.5.1</strong>, along with several other improvements.<br /><br /><span style="text-decoration: underline"><a href="https://www.youtube.com/watch?v=0Y9hijoopcc" target="_blank" rel="noopener"><span style="color: #ffffff"><strong>VIDEO : MSHF Item Pickup System Update</strong></span></a></span></p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Hosna</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/fix-mshf-picking-up-items-placed-close-together/</guid>
                    </item>
				                    <item>
                        <title>Problematic Areas of the Asset and How to Fix Them</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/problematic-areas-of-the-asset-and-how-to-fix-them/</link>
                        <pubDate>Tue, 15 Sep 2026 18:50:47 +0000</pubDate>
                        <description><![CDATA[In this thread, I’ll describe problematic areas related to different aspects of this framework and, to the best of my ability, suggest proper solutions for them.
&nbsp;
Right now I don’t h...]]></description>
                        <content:encoded><![CDATA[<p>In this thread, I’ll describe problematic areas related to different aspects of this framework and, to the best of my ability, suggest proper solutions for them.</p>
<p>&nbsp;</p>
<p>Right now I don’t have enough time to describe every problematic area, but there is one critically important issue that will affect anyone trying to build a full game with this asset.</p>
<p>The asset does not properly account for game localization. A large amount of functionality is tied to the <code>Name</code> variable in the item structure, while that variable is of type <code>Text</code>. The problem is that <code>Text</code> is localizable. Once the game is localized, this can break gameplay logic: items may be used, combined, checked, or processed incorrectly because the displayed/localized name is no longer a reliable identifier.</p>
<p>This kind of logic should be based on an <code>ItemID</code> field instead. The <code>ItemID</code> should use the <code>FName</code>/<code>Name</code> type, because this value is not localized, never changes between languages, and provides a stable identifier for gameplay code.</p>
<p>The solution itself is relatively simple, but it is an important and potentially time-consuming change because it needs to be implemented carefully everywhere the <code>Name</code> field from the structure is currently used for gameplay logic.</p>
<p>First, an <code>ItemID</code> variable of type <code>FName</code> should be added to the <code>S Item</code> structure. Then, for every item, the original internal item name should be duplicated into the new <code>ItemID</code> field.</p>
<p>After that, the project should be searched for every <code>Set Members in S Item</code> node. The new <code>ItemID</code> pin should be connected to the existing <code>ItemID</code> value wherever necessary. If the pin is hidden, the structure node needs to be selected and the <code>ItemID</code> field enabled in the Details panel. The same should be done for <code>Set Members</code> nodes that currently appear empty but actually contain many hidden structure fields.</p>
<p>Next, the entire project should be searched for every <code>Break S Item</code> node. Every place where the <code>Name</code> output is being used as part of gameplay logic should be changed to use <code>ItemID</code> instead.</p>
<p>I have not completed this migration myself yet, so I want to ask in advance: are there any other places I may miss? Are there systems or node types I should inspect in addition to searching for <code>Set Members in S Item</code> and <code>Break S Item</code>?</p>
<p>I strongly recommend fixing this in the base asset itself. Most developers localize their games fairly late in production. By that point, the project may already be large, with these structures used across many systems, puzzles, inventory interactions, and other gameplay logic. Changing a widely used structure at that stage becomes extremely expensive.</p>
<p>Unreal Engine also tends to behave poorly when heavily used structures are modified. In some places, simply refreshing nodes is not enough, and I have already had to recreate <code>S Item</code>-related variables and nodes from scratch because they became corrupted or stopped compiling correctly after structure changes.</p>
<p>Discovering this issue near the final stages of development would be extremely unpleasant. Fortunately, because I already have several completed games behind me, I tend to test systems like this in advance for stability in different situations, including localization and larger-scale project usage.</p>
<p>&nbsp;</p>
<p>P.S. Is there a way to create separate branches within a thread, so that each issue can be kept separate and people don’t have to search through the entire discussion to find new topics? </p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Honor Games</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/problematic-areas-of-the-asset-and-how-to-fix-them/</guid>
                    </item>
				                    <item>
                        <title>Character Creator 5</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/character-creator-5/</link>
                        <pubDate>Fri, 11 Sep 2026 04:16:11 +0000</pubDate>
                        <description><![CDATA[How can I replace Character Creator 5? Are there plans to ensure compatibility with CC5?]]></description>
                        <content:encoded><![CDATA[<p>How can I replace Character Creator 5? Are there plans to ensure compatibility with CC5?</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Scairp</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/character-creator-5/</guid>
                    </item>
				                    <item>
                        <title>Now Hiring — Freelance 3D Artists &amp; Animators | MSHF v1.0</title>
                        <link>https://darksilvergames.com/community/dark-silver-games-announcements/now-hiring-freelance-3d-artists-animators-mshf-v1-0/</link>
                        <pubDate>Mon, 07 Sep 2026 19:00:55 +0000</pubDate>
                        <description><![CDATA[We’re currently looking for talented 3D Artists and Animators to work with us on the upcoming Modern Survival Horror Framework v1.0 update.
This is a freelance, project-based opportunity fo...]]></description>
                        <content:encoded><![CDATA[<p><img src="https://darksilvergames.com/wp-content/uploads/2099/02/MSHF-1.png" /></p>
<p class="isSelectedEnd"><span>We’re currently looking for talented </span><strong>3D Artists and Animators</strong><span> to work with us on the upcoming </span>Modern Survival Horror Framework <strong>v1.0</strong><span> update.</span></p>
<p class="isSelectedEnd"><span>This is a </span><strong>freelance, project-based opportunity</strong><span> focused on expanding the visual content and quality of the framework.</span></p>
<p class="isSelectedEnd"><span>Interested in working with us? You can find the full details and submit your application through our <strong><a href="https://darksilvergames.com/opportunities-at-dark-silver-games/" target="_blank" rel="noopener">Jobs</a></strong></span><span><strong> </strong>page.</span></p>
<p>We look forward to hearing from talented creators interested in working on MSHF v1.0.</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Hosna</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/dark-silver-games-announcements/now-hiring-freelance-3d-artists-animators-mshf-v1-0/</guid>
                    </item>
				                    <item>
                        <title>Modern Survival Horror Framework – Pricing Update</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-pricing-update/</link>
                        <pubDate>Sat, 29 Aug 2026 17:48:38 +0000</pubDate>
                        <description><![CDATA[We’d like to share an update regarding the planned pricing of Modern Survival Horror Framework throughout Early Access.
Please see the announcement below for the planned pricing changes and...]]></description>
                        <content:encoded><![CDATA[<p class="isSelectedEnd"><span>We’d like to share an update regarding the planned pricing of Modern Survival Horror Framework throughout Early Access.</span></p>
<p><span>Please see the announcement below for the planned pricing changes and more details. Click the image to view it in full size.</span></p>
<p>&nbsp;</p>
<a href="https://darksilvergames.com/wp-content/uploads/2099/02/TTT-1024x1024.jpg" target="_blank" rel="noopener"><img src="https://darksilvergames.com/wp-content/uploads/2099/02/TTT-1024x1024.jpg" /></a><br />
<p>&nbsp;</p>
<p>MSHF </p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Hosna</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-pricing-update/</guid>
                    </item>
				                    <item>
                        <title>v2 intergration</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/v2-intergration/</link>
                        <pubDate>Sun, 23 Aug 2026 22:48:12 +0000</pubDate>
                        <description><![CDATA[hey all so i just wanted to point out since i havent made any major changes to any of the bp and when i tried migrateing my levels to the new v2 of classic horror my engine kept crashing so ...]]></description>
                        <content:encoded><![CDATA[<p>hey all so i just wanted to point out since i havent made any major changes to any of the bp and when i tried migrateing my levels to the new v2 of classic horror my engine kept crashing so i made a copy and just migrated from the new project straight into the old ones and from what i can see apart from the new water surface and the meshes,animations and cutscenes everything is working well i will have to re add the water surface since i had a compile error but its just gonna be a matter of making the references to the correct cutscenes again in the bp and adding my meshes again its a bit of work but i was expecting it to totally break but works so far and my map is at least still working.............so if u havent made major changes to the bps anyone who like me has rather spent alot of time on level design just migrate the new overwrite the old and you good to go just remember u gonna have to fix a few things so dont panic it worked for me maybe im just lucky </p>
<p> (just migrate the entire classic horror framework folder and overwrite the old one)</p>
<p>regards chris </p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Chris</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/v2-intergration/</guid>
                    </item>
				                    <item>
                        <title>Pre-Rendered Backgrounds</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/pre-rendered-backgrounds/</link>
                        <pubDate>Fri, 21 Aug 2026 18:12:17 +0000</pubDate>
                        <description><![CDATA[Here is a tutorial on how to make basic Pre-rendered Backgrounds in engine. 
WARNING, This tutorial has to be done BEFORE the World Partition (Map system) is implemented. Make your level, w...]]></description>
                        <content:encoded><![CDATA[<p>Here is a tutorial on how to make basic Pre-rendered Backgrounds in engine. </p>
<p>WARNING, This tutorial has to be done BEFORE the World Partition (Map system) is implemented. Make your level, when you are 100% happy with it, make the PRBG, then add the World Partition</p>
<p>&nbsp;</p>
<p>https://www.youtube.com/watch?v=jO5K-0CteMM</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Ben4886</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/pre-rendered-backgrounds/</guid>
                    </item>
				                    <item>
                        <title>weapon varient</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/weapon-varient/</link>
                        <pubDate>Sun, 02 Aug 2026 17:45:49 +0000</pubDate>
                        <description><![CDATA[hey guys 
so i was hoping i might get some advice on adding a hunting rifle with a single shot it doesn&#039;t need a reload animation i just need it to fire a single shot at a time and it can s...]]></description>
                        <content:encoded><![CDATA[<p>hey guys </p>
<p>so i was hoping i might get some advice on adding a hunting rifle with a single shot it doesn't need a reload animation i just need it to fire a single shot at a time and it can still use the rifle fire animation and reload</p>
<p>regards </p>
<p>chris</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Chris</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/weapon-varient/</guid>
                    </item>
				                    <item>
                        <title>Trying to add metahuman to FP Mode</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/trying-to-add-metahuman-to-fp-mode/</link>
                        <pubDate>Tue, 28 Jul 2026 12:21:54 +0000</pubDate>
                        <description><![CDATA[Hi, guys.I&#039;m trying to add a metahuman character to the FP_Mode and having some issues with the firing animation. I followed the documentation (the showcase one I already asked for full acce...]]></description>
                        <content:encoded><![CDATA[<p>Hi, guys.<br /><br />I'm trying to add a metahuman character to the FP_Mode and having some issues with the firing animation. <br /><br />I followed the documentation (the showcase one I already asked for full access) but I can't find the fire animation in the DA of the weapon that matches my metahuman what am I doing wrong? Could you maybe show me a video on how to do it? </p>
<p>&nbsp;</p>
<p>Thank sin advance </p>
<div id="wpfa-2672" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//darksilvergames.com/wp-content/uploads/wpforo/default_attachments/1785241396-2026-07-28-14-22-44.mp4" target="_blank" title="2026-07-28-14-22-44.mp4"><i class="fas fa-paperclip"></i>&nbsp;2026-07-28-14-22-44.mp4</a></div>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Guzmán Loma</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/trying-to-add-metahuman-to-fp-mode/</guid>
                    </item>
				                    <item>
                        <title>map editing</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/map-editing/</link>
                        <pubDate>Sun, 26 Jul 2026 17:32:00 +0000</pubDate>
                        <description><![CDATA[hey all
so i was hoping for some advice on the map i have massive open areas in my game they follow a pretty straight forward exploration area but i am not sure how this translates to editi...]]></description>
                        <content:encoded><![CDATA[<p>hey all</p>
<p>so i was hoping for some advice on the map i have massive open areas in my game they follow a pretty straight forward exploration area but i am not sure how this translates to editing the map screen inside a building it is pretty clear but having an open area how do i add areas to the map screen</p>
<p>regards </p>
<p>chris </p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Chris</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/map-editing/</guid>
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