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									Dark Silver Games Forum - Recent Topics				            </title>
            <link>https://darksilvergames.com/community/</link>
            <description>Dark Silver Games Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Sun, 16 Aug 2026 01:50:17 +0000</lastBuildDate>
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							                    <item>
                        <title>weapon varient</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/weapon-varient/</link>
                        <pubDate>Sun, 02 Aug 2026 17:45:49 +0000</pubDate>
                        <description><![CDATA[hey guys 
so i was hoping i might get some advice on adding a hunting rifle with a single shot it doesn&#039;t need a reload animation i just need it to fire a single shot at a time and it can s...]]></description>
                        <content:encoded><![CDATA[<p>hey guys </p>
<p>so i was hoping i might get some advice on adding a hunting rifle with a single shot it doesn't need a reload animation i just need it to fire a single shot at a time and it can still use the rifle fire animation and reload</p>
<p>regards </p>
<p>chris</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Chris</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/weapon-varient/</guid>
                    </item>
				                    <item>
                        <title>Trying to add metahuman to FP Mode</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/trying-to-add-metahuman-to-fp-mode/</link>
                        <pubDate>Tue, 28 Jul 2026 12:21:54 +0000</pubDate>
                        <description><![CDATA[Hi, guys.I&#039;m trying to add a metahuman character to the FP_Mode and having some issues with the firing animation. I followed the documentation (the showcase one I already asked for full acce...]]></description>
                        <content:encoded><![CDATA[<p>Hi, guys.<br /><br />I'm trying to add a metahuman character to the FP_Mode and having some issues with the firing animation. <br /><br />I followed the documentation (the showcase one I already asked for full access) but I can't find the fire animation in the DA of the weapon that matches my metahuman what am I doing wrong? Could you maybe show me a video on how to do it? </p>
<p>&nbsp;</p>
<p>Thank sin advance </p>
<div id="wpfa-2672" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//darksilvergames.com/wp-content/uploads/wpforo/default_attachments/1785241396-2026-07-28-14-22-44.mp4" target="_blank" title="2026-07-28-14-22-44.mp4"><i class="fas fa-paperclip"></i>&nbsp;2026-07-28-14-22-44.mp4</a></div>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Guzmán Loma</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/trying-to-add-metahuman-to-fp-mode/</guid>
                    </item>
				                    <item>
                        <title>map editing</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/map-editing/</link>
                        <pubDate>Sun, 26 Jul 2026 17:32:00 +0000</pubDate>
                        <description><![CDATA[hey all
so i was hoping for some advice on the map i have massive open areas in my game they follow a pretty straight forward exploration area but i am not sure how this translates to editi...]]></description>
                        <content:encoded><![CDATA[<p>hey all</p>
<p>so i was hoping for some advice on the map i have massive open areas in my game they follow a pretty straight forward exploration area but i am not sure how this translates to editing the map screen inside a building it is pretty clear but having an open area how do i add areas to the map screen</p>
<p>regards </p>
<p>chris </p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Chris</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/map-editing/</guid>
                    </item>
				                    <item>
                        <title>music for jumpscares</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/music-for-jumpscares/</link>
                        <pubDate>Sun, 26 Jul 2026 17:04:55 +0000</pubDate>
                        <description><![CDATA[hey all 
just wanted to know if there is a way similar to the stalker to add music when certain enemies attack kinda like in re2 when the birds burst through the windows and music will fade...]]></description>
                        <content:encoded><![CDATA[<p>hey all </p>
<p>just wanted to know if there is a way similar to the stalker to add music when certain enemies attack kinda like in re2 when the birds burst through the windows and music will fade when they die</p>
<p>&nbsp;</p>
<p>regards </p>
<p>chris</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Chris</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/music-for-jumpscares/</guid>
                    </item>
				                    <item>
                        <title>How to Change Collected Item UI</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/how-to-change-collected-item-ui/</link>
                        <pubDate>Sat, 25 Jul 2026 18:02:09 +0000</pubDate>
                        <description><![CDATA[How do I change the collected item UI background color from red? I looked but couldn&#039;t find the widget on my own. Thanks!
&nbsp;Screenshot-2026-07-25-124935.png]]></description>
                        <content:encoded><![CDATA[<p>How do I change the collected item UI background color from red? I looked but couldn't find the widget on my own. Thanks!</p>
<div id="wpfa-2656" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//darksilvergames.com/wp-content/uploads/wpforo/default_attachments/1785002529-Screenshot-2026-07-25-124935.png" target="_blank" title="Screenshot-2026-07-25-124935.png"><i class="fas fa-paperclip"></i>&nbsp;Screenshot-2026-07-25-124935.png</a></div>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>kennfletch</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/how-to-change-collected-item-ui/</guid>
                    </item>
				                    <item>
                        <title>Adjusting Run Speed</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/adjusting-run-speed/</link>
                        <pubDate>Sat, 25 Jul 2026 17:24:35 +0000</pubDate>
                        <description><![CDATA[Can you adjust the run speed the animation synced properly? If so how? The character run too fast for me.]]></description>
                        <content:encoded><![CDATA[<p>Can you adjust the run speed the animation synced properly? If so how? The character run too fast for me.</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>kennfletch</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/adjusting-run-speed/</guid>
                    </item>
				                    <item>
                        <title>Classic Framework - Weapon Attachment Offset on UE5 Character</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/odd-animations/</link>
                        <pubDate>Sat, 25 Jul 2026 00:43:37 +0000</pubDate>
                        <description><![CDATA[I’ve assigned new skeletons and I still get this odd glitch can you please explain what I’m doing wrong thanks :(
 IMG_4704.jpeg]]></description>
                        <content:encoded><![CDATA[<p>I’ve assigned new skeletons and I still get this odd glitch can you please explain what I’m doing wrong thanks :(</p>
<div id="wpfa-2651" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="IMG_4704.jpeg" href="//darksilvergames.com/wp-content/uploads/wpforo/default_attachments/1784940217-IMG_4704.jpeg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> IMG_4704.jpeg</a></div>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Meade Fx</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/odd-animations/</guid>
                    </item>
				                    <item>
                        <title>Ue5 skeleton</title>
                        <link>https://darksilvergames.com/community/classic-survival-horror-framework/ue5-skeleton/</link>
                        <pubDate>Fri, 24 Jul 2026 16:29:13 +0000</pubDate>
                        <description><![CDATA[How do I replace the ue4 Character BP for the for the UE5 BP. Like how to make the main game load up that BP and not the ue4 bp]]></description>
                        <content:encoded><![CDATA[<p>How do I replace the ue4 Character BP for the for the UE5 BP. Like how to make the main game load up that BP and not the ue4 bp</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Meade Fx</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/classic-survival-horror-framework/ue5-skeleton/</guid>
                    </item>
				                    <item>
                        <title>Few question before I buy the Modern framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/few-question-before-i-buy-the-modern-framework/</link>
                        <pubDate>Sun, 19 Jul 2026 17:24:20 +0000</pubDate>
                        <description><![CDATA[Hi! I&#039;m evaluating the Modern Survival Horror Framework before purchasing. I&#039;m building a third-person survival horror game with some custom mechanics, and I&#039;d like to understand how extensi...]]></description>
                        <content:encoded><![CDATA[<p class="font-claude-response-body break-words whitespace-normal" dir="auto">Hi! I'm evaluating the Modern Survival Horror Framework before purchasing. I'm building a third-person survival horror game with some custom mechanics, and I'd like to understand how extensible a few systems are. Apologies for the long list — answers to these would really help me decide.</p>
<p class="font-claude-response-body break-words whitespace-normal" dir="auto"><strong>Enemies &amp; combat (most important for me)</strong></p>
<ol class=":mb-0 :mt-1 :gap-1 :pb-1 :pb-1 list-decimal flex flex-col gap-1 pl-8 mb-3" dir="auto">
<li class="font-claude-response-body whitespace-normal break-words pl-2">Do weapon traces return a <strong>bone name</strong> on hit (i.e. hit detection against the skeletal mesh's physics asset), or do they only trace against a capsule? I'm planning to integrate a procedural dismemberment system, which needs to know which bone was hit.</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Can enemy <strong>damage and death be overridden in a child Blueprint</strong> without modifying the base enemy class? My game has a mechanic where zombies regenerate unless killed by fire or decapitation, so I need to intercept the death flow and replace it with my own logic.</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Can I add <strong>new enemy types as child Blueprints</strong> with their own stats and behavior, without editing the AI core?</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">What <strong>skeleton does the enemy AI expect</strong>, and what's the recommended path for using my own zombie meshes/rigs?</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Roughly how many enemies can be active at once before AI performance becomes a concern?</li>
</ol>
<p class="font-claude-response-body break-words whitespace-normal" dir="auto"><strong>Doors</strong></p>
<ol class=":mb-0 :mt-1 :gap-1 :pb-1 :pb-1 list-decimal flex flex-col gap-1 pl-8 mb-3" dir="auto" start="6">
<li class="font-claude-response-body whitespace-normal break-words pl-2">Is door <strong>lock state decoupled from the door's movement</strong>? I'd like to keep my own door actor and motion, but still drive your lock system (keys, keycards, codes, chains). Is that supported?</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Is the door <strong>open/close speed</strong> exposed as a tunable parameter?</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">In the demo I noticed some doors <strong>wobble/jitter slightly</strong> when opening. Is this a known issue, and is it addressed in v0.5?</li>
</ol>
<p class="font-claude-response-body break-words whitespace-normal" dir="auto"><strong>Characters &amp; animation</strong></p>
<ol class=":mb-0 :mt-1 :gap-1 :pb-1 :pb-1 list-decimal flex flex-col gap-1 pl-8 mb-3" dir="auto" start="9">
<li class="font-claude-response-body whitespace-normal break-words pl-2">Does <strong>MetaHuman work with the GASP motion-matching locomotion</strong>? The docs mention retargeting <code class="bg-text-200/5 border border-0.5 border-border-300 text-danger-000 whitespace-pre-wrap rounded- px-1 py-px text-">DA_Pistol</code> fire/reload and the pickup montages — is there a <strong>complete list</strong> of animations that need retargeting for a MetaHuman character?</li>
</ol>
<p class="font-claude-response-body break-words whitespace-normal" dir="auto"><strong>Weapons</strong></p>
<ol class=":mb-0 :mt-1 :gap-1 :pb-1 :pb-1 list-decimal flex flex-col gap-1 pl-8 mb-3" dir="auto" start="10">
<li class="font-claude-response-body whitespace-normal break-words pl-2">Can I add my <strong>own weapons entirely through data assets</strong>, or does adding a weapon require editing the weapon base class?</li>
</ol>
<p class="font-claude-response-body break-words whitespace-normal" dir="auto"><strong>VFX &amp; UI</strong></p>
<ol class=":mb-0 :mt-1 :gap-1 :pb-1 :pb-1 list-decimal flex flex-col gap-1 pl-8 mb-3" dir="auto" start="11">
<li class="font-claude-response-body whitespace-normal break-words pl-2">Does the framework include its <strong>own blood/impact VFX</strong>, and can it be <strong>disabled or replaced</strong> with a third-party blood system without breaking anything?</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">I have my own interaction prompt widget. How hard is it to <strong>swap the interaction UI</strong> for a custom one — is the prompt display separated from the interaction detection logic?</li>
</ol>
<p class="font-claude-response-body break-words whitespace-normal" dir="auto"><strong>Systems</strong></p>
<ol class=":mb-0 :mt-1 :gap-1 :pb-1 :pb-1 list-decimal flex flex-col gap-1 pl-8 mb-3" dir="auto" start="13">
<li class="font-claude-response-body whitespace-normal break-words pl-2">Can the <strong>save system be extended</strong> to store custom state (e.g. my enemy's regeneration/evolution stage, and a custom puzzle's state)?</li>
<li class="font-claude-response-body whitespace-normal break-words pl-2">Does the framework support <strong>World Partition / level streaming</strong>, or do the save and map systems assume single persistent levels?</li>
</ol>
<p class="font-claude-response-body break-words whitespace-normal" dir="auto">Thanks a lot — the demo felt great overall, especially the lock system.</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Anas Al Adely</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/few-question-before-i-buy-the-modern-framework/</guid>
                    </item>
				                    <item>
                        <title>Reload Animation not synced</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/reload-animation-not-synced/</link>
                        <pubDate>Sat, 18 Jul 2026 00:37:38 +0000</pubDate>
                        <description><![CDATA[Hello! So I was able to successfully retarget the animations to the UE5 skeleton for first person. I implemented my own animations but the reload character and weapon animations are slightly...]]></description>
                        <content:encoded><![CDATA[<p>Hello! So I was able to successfully retarget the animations to the UE5 skeleton for first person. I implemented my own animations but the reload character and weapon animations are slightly out of sync. Has anyone else encountered this. </p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Hellblazer19850</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/reload-animation-not-synced/</guid>
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