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									Dark Silver Games Forum - Recent Posts				            </title>
            <link>https://darksilvergames.com/community/</link>
            <description>Dark Silver Games Discussion Board</description>
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                        <title>RE: &#x1f4a1; Feature Requests – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2595</link>
                        <pubDate>Fri, 13 Nov 2026 16:30:25 +0000</pubDate>
                        <description><![CDATA[@fabio Hey Fabio, Thank you so much for your kind words and incredible support! Support from passionate developers like you truly gives us the energy and motivation to keep moving forward......]]></description>
                        <content:encoded><![CDATA[@fabio Hey Fabio, Thank you so much for your kind words and incredible support! <br /><br />Support from passionate developers like you truly gives us the energy and motivation to keep moving forward... We couldn't do this without your encouragement and positivity!<br /><br />Yes, we have more features planned, and we may also bring some features and enemies from the CSHF into MSHF in the future.<br /><br />Thank you again for being part of our community! &#x1f60a;]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Hosna</dc:creator>
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                        <title>RE: &#x1f4a1; Feature Requests – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2594</link>
                        <pubDate>Fri, 13 Nov 2026 15:10:22 +0000</pubDate>
                        <description><![CDATA[Hello @hosna and @farshad, I watched the V0.6 update video and it is looking incredible. Thank you very much for the great updates, amazing work, definitely the most complete template on the...]]></description>
                        <content:encoded><![CDATA[<p>Hello @hosna and @farshad, I watched the V0.6 update video and it is looking incredible. Thank you very much for the great updates, amazing work, definitely the most complete template on the marketplace for horror games inspired by Resident Evil, Dead Space, and Silent Hill, besides other great titles. <br /><br />I saw that now it is possible to blow up zombies' heads, very cool, do you have plans to add a dismemberment mode in the 1.0 update? <br /><br />Please don't forget the grenades, the door model with fuses, and enemies with legs like that ant with tentacles from the Classic Survival Horror Framework that you could be taking advantage of in the Modern Survival Horror. <br /><br />I still intend to buy the Classic Survival Horror Framework to support you, you are fantastic developers and I am happy to see your dedication to the framework, you deserve to sell millions. It has already been 3 years that I have been building my game, and using the Modern Survival Horror template will save me hours of development.</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Fabio</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2594</guid>
                    </item>
				                    <item>
                        <title>RE: &#x1f4a1; Feature Requests – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2593</link>
                        <pubDate>Fri, 13 Nov 2026 06:44:30 +0000</pubDate>
                        <description><![CDATA[@g-scairp Okay... okay! &#x1f600; You&#039;re clearly just as obsessed with these games as I am ... Even now, while I&#039;m working on the framework, I have the Resident Evil save room soundtracks pl...]]></description>
                        <content:encoded><![CDATA[@g-scairp Okay... okay! &#x1f600; <br /><br />You're clearly just as obsessed with these games as I am ... Even now, while I'm working on the framework, I have the Resident Evil save room soundtracks playing in the background &#x2764;&#xfe0f; <br /><br />We've received tons of feature requests and suggestions, and we're doing our best to prioritize the ones with the highest demand.<br /><br />Of course... you can also add any features you want on top of the framework yourself! After all, every developer has their own vision, and every game has its own unique soul &#x1f60a;]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Hosna</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2593</guid>
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                        <title>RE: &#x1f4a1; Feature Requests – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2592</link>
                        <pubDate>Fri, 13 Nov 2026 02:57:03 +0000</pubDate>
                        <description><![CDATA[THANK YOU SO MUCHI&#039;ve played every Resident Evil game since 1996, as soon as they came out, on PS1, 2, 3, 4, 5, Sega Dreamcast, Resident Evil Code: Veronica, Silent Hill, and all the remakes...]]></description>
                        <content:encoded><![CDATA[
<p>@g-scairp These are great suggestions! I've added them to the list for review and consideration &#x1f60a;</p>
THANK YOU SO MUCH<br />I've played every Resident Evil game since 1996, as soon as they came out, on PS1, 2, 3, 4, 5, Sega Dreamcast, Resident Evil Code: Veronica, Silent Hill, and all the remakes.<br />With your help, we'll create a masterpiece.
<p>&nbsp;</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Scairp</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2592</guid>
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                        <title>RE: &#x1f4a1; Feature Requests – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2590</link>
                        <pubDate>Thu, 12 Nov 2026 16:25:46 +0000</pubDate>
                        <description><![CDATA[@g-scairp These are great suggestions! I&#039;ve added them to the list for review and consideration &#x1f60a;]]></description>
                        <content:encoded><![CDATA[@g-scairp These are great suggestions! I've added them to the list for review and consideration &#x1f60a;]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Hosna</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2590</guid>
                    </item>
				                    <item>
                        <title>RE: Support – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/71/#post-2589</link>
                        <pubDate>Thu, 12 Nov 2026 06:30:33 +0000</pubDate>
                        <description><![CDATA[@criss1818 1. It depends! Some animations need to be played as blend animations using LayeredBlendPerPose, but if that&#039;s what you&#039;re looking for, then yes, it can be the default behavior. Ho...]]></description>
                        <content:encoded><![CDATA[@criss1818 <br /><br />1. It depends! Some animations need to be played as blend animations using LayeredBlendPerPose, but if that's what you're looking for, then yes, it can be the default behavior. However, the default approach isn't always the best option for every situation!<br /><br />2. Yes, that's definitely possible! You can check what type of weapon hit the enemy, and if it's a melee weapon, you can play different hit reaction animations. There are two ways to approach this. You can calculate the hit direction relative to the enemy and play the appropriate animation based on the angle, or you can use traces to detect which bone was hit, similar to how firearms work.<br /><br />3. For this one, could you share some reference images and explain a bit more? That would help me understand better. As for the arm alignment issue, I'll take a look at it!<br /><br />4. Yes, we've already revisited and improved the AI system for 0.6. The Stalker uses the UE5 skeleton, so you can adapt it to MetaHuman yourself. Just keep in mind that it won't be as plug-and-play as the main Character class.<br /><br />5. For this particular setup, I'd actually need to implement it myself first before I can give you more accurate instructions. But the general idea is to keep the original main mesh and its AnimBP as they are, while making the mesh invisible using a fully transparent material. Then, add the MetaHuman body mesh as a child of the main mesh, and attach the remaining body parts, including the face, under the MetaHuman body. After that, you can use SetLeaderPoseComponent to synchronize the skeletal meshes. That's the approach I have in mind, but I'd need to test it myself to confirm if there are any other notes.<br /><br />6. I'm glad you liked the improvements! :)<br /><br />About your other question, if you want to change how long it takes for an enemy to despawn after death, you can do that inside the Death Logic graph in AC_AIBehavior.
<div id="wpfa-3311" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="DespawnTime.png" href="//darksilvergames.com/wp-content/uploads/wpforo/default_attachments/1794465033-DespawnTime.png" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> DespawnTime.png</a></div>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Farshad</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/71/#post-2589</guid>
                    </item>
				                    <item>
                        <title>RE: &#x1f4a1; Feature Requests – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2588</link>
                        <pubDate>Thu, 12 Nov 2026 04:58:21 +0000</pubDate>
                        <description><![CDATA[Please do this in version 1.0.1. Make all drawers and cabinets open.2. When the player interacts with a typewriter or any other save system object, the inventory should open first. Then, if ...]]></description>
                        <content:encoded><![CDATA[
<p>@g-scairp If the systems you've created are in separate, independent classes that don't rely on modified framework systems, you can manually migrate them to the latest version after downloading a fresh copy. For now, this is the only available approach. </p>
<p>However, after v1.0, we'll introduce a dedicated DIY section on our website... This will allow you to apply future updates to your existing project by following step-by-step instructions, without having to download a fresh version and migrate everything again.</p>
<p>The good news is that the next update after v0.6 will be v1.0, so we're not far from reaching that milestone!</p>
Please do this in version 1.0.<br /><br />1. Make all drawers and cabinets open.<br /><br />2. When the player interacts with a typewriter or any other save system object, the inventory should open first. Then, if the player has a cassette tape and uses it, they can save the game. (Like in Resident Evil 1 (1996).<br />3. Make the key function as an access card. When the player interacts with one of these doors, the inventory opens, and if the player has the required item and uses it, they can open the door.<br />4. Add subway-style doors that open to the right, left, down, and up. 
<p>&nbsp;</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Scairp</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/feature-requests-modern-survival-horror-framework/paged/9/#post-2588</guid>
                    </item>
				                    <item>
                        <title>RE: Support – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/71/#post-2587</link>
                        <pubDate>Wed, 11 Nov 2026 10:42:51 +0000</pubDate>
                        <description><![CDATA[@farshad Hello! Where is located the timer for the enemy despawn logic after death? I mostly want to change the death animation,but with a more fast despawn,so I need to lower the timer!]]></description>
                        <content:encoded><![CDATA[@farshad Hello! Where is located the timer for the enemy despawn logic after death? I mostly want to change the death animation,but with a more fast despawn,so I need to lower the timer!]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>criss1818</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/71/#post-2587</guid>
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