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									Dark Silver Games Forum - Recent Posts				            </title>
            <link>https://darksilvergames.com/community/</link>
            <description>Dark Silver Games Discussion Board</description>
            <language>en-US</language>
            <lastBuildDate>Sun, 16 Aug 2026 01:51:18 +0000</lastBuildDate>
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							                    <item>
                        <title>RE: Support – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1779</link>
                        <pubDate>Sat, 15 Aug 2026 21:08:19 +0000</pubDate>
                        <description><![CDATA[@farshad 
I think there may have been a misunderstanding about what I’m trying to do.My custom enemy from the Monster AI Kit already has its own health, damage receiving, and death system, ...]]></description>
                        <content:encoded><![CDATA[<p>@farshad </p>
<p>I think there may have been a misunderstanding about what I’m trying to do.<br /><br />My custom enemy from the Monster AI Kit already has its own health, damage receiving, and death system, and it already dies correctly when it receives damage.<br /><br />I don’t need to implement a new damage or death system for the enemy.<br /><br />What I need is simply to make the weapons from your template deal damage to my custom enemy. I tested Apply Point Damage on my own projectile, and it works correctly  the Monster AI Kit enemy receives the damage and dies using its existing system.<br /><br />So I believe I only need to add the appropriate damage logic to the projectile used by your template's weapons.<br /><br />Could you please show me where the projectile/weapon damage logic is located in the template, so I can add the damage there?<br /><br />I hope this makes what I’m trying to do clearer. Thank you again for your help!</p>
<p>I’m sorry for the confusion, and thank you for your patience. I’m still learning how all of this works.</p>
<div id="wpfa-2754" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="04.PNG" href="//darksilvergames.com/wp-content/uploads/wpforo/default_attachments/1786828099-04.png" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> 04.PNG</a></div>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Fabio</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1779</guid>
                    </item>
				                    <item>
                        <title>RE: Bug Reports – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/bug-reports-modern-survival-horror-framework/paged/5/#post-1778</link>
                        <pubDate>Sat, 15 Aug 2026 20:24:14 +0000</pubDate>
                        <description><![CDATA[@hosna I noticed this in the save menu (typewriter). When selecting a slot, if you switch between slots using the arrow keys on the keyboard, all navigation is replaced by the gamepad keys.]]></description>
                        <content:encoded><![CDATA[@hosna I noticed this in the save menu (typewriter). When selecting a slot, if you switch between slots using the arrow keys on the keyboard, all navigation is replaced by the gamepad keys.]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>RozhkovskyProduction</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/bug-reports-modern-survival-horror-framework/paged/5/#post-1778</guid>
                    </item>
				                    <item>
                        <title>RE: Bug Reports – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/bug-reports-modern-survival-horror-framework/paged/5/#post-1777</link>
                        <pubDate>Sat, 15 Aug 2026 18:19:01 +0000</pubDate>
                        <description><![CDATA[@rozhkovskyproduction Hey, could you tell me which widget this happens in and under what conditions? I’d really appreciate it if you could send a video showing the issue.]]></description>
                        <content:encoded><![CDATA[@rozhkovskyproduction Hey, could you tell me which widget this happens in and under what conditions? I’d really appreciate it if you could send a video showing the issue.]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Hosna</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/bug-reports-modern-survival-horror-framework/paged/5/#post-1777</guid>
                    </item>
				                    <item>
                        <title>RE: Support – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1776</link>
                        <pubDate>Sat, 15 Aug 2026 18:10:17 +0000</pubDate>
                        <description><![CDATA[@fabio No, please don’t worry, and feel free to ask any questions you have. I’m happy to help!I understand what you mean. First, I need to know exactly how you want to handle the enemy’s dea...]]></description>
                        <content:encoded><![CDATA[<p>@fabio No, please don’t worry, and feel free to ask any questions you have. I’m happy to help!<br /><br />I understand what you mean. First, I need to know exactly how you want to handle the enemy’s death. </p>
<p>For you, First, check the enemy’s health, and when it reaches zero, play a death animation for your enemy class. Then, set the CapsuleComponent collision to No Collision. After that, you can implement a ragdoll system so the enemy falls to the ground. If you already have a suitable death animation, you can use the animation instead of ragdoll. Then, depending on how you have implemented the AI for your custom enemy, you need to disable the AI behavior so that the enemy stops behaving after death.<br /><br />If you still dont get any part of my explanation or run into any problems during this process, please send me a video showing the issue. That way, I can take a closer look and better understand exactly what is causing the problem, and I’ll be able to guide you more effectively. I’ll also try to prepare a video explaining how to add a custom enemy in more detail, covering the process more thoroughly and comprehensively, and add it to the documentation.</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Farshad</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1776</guid>
                    </item>
				                    <item>
                        <title>RE: Support – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1775</link>
                        <pubDate>Sat, 15 Aug 2026 17:56:42 +0000</pubDate>
                        <description><![CDATA[@criss1818 You can check the Spring Arm in the Character class and change the Target Arm Length there to adjust the camera distance while running.]]></description>
                        <content:encoded><![CDATA[@criss1818 You can check the Spring Arm in the Character class and change the Target Arm Length there to adjust the camera distance while running.]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Farshad</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1775</guid>
                    </item>
				                    <item>
                        <title>RE: &#x1f513; Modern Survival Horror Framework – Full Documentation Access</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/%f0%9f%94%93-modern-survival-horror-framework-full-documentation-access/paged/2/#post-1774</link>
                        <pubDate>Sat, 15 Aug 2026 11:40:46 +0000</pubDate>
                        <description><![CDATA[@g-uncleray Hey, Access granted. Check your email for confirmation.]]></description>
                        <content:encoded><![CDATA[@g-uncleray <span>Hey, Access granted. Check your email for confirmation.</span>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Farshad</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/%f0%9f%94%93-modern-survival-horror-framework-full-documentation-access/paged/2/#post-1774</guid>
                    </item>
				                    <item>
                        <title>RE: Bug Reports – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/bug-reports-modern-survival-horror-framework/paged/5/#post-1773</link>
                        <pubDate>Sat, 15 Aug 2026 09:57:40 +0000</pubDate>
                        <description><![CDATA[I noticed a problem: if we control the widget using the arrow keys on the keyboard, the gamepad widget mode is activated (even though we’re not controlling the gamepad).]]></description>
                        <content:encoded><![CDATA[<p>I noticed a problem: if we control the widget using the arrow keys on the keyboard, the gamepad widget mode is activated (even though we’re not controlling the gamepad).</p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>RozhkovskyProduction</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/bug-reports-modern-survival-horror-framework/paged/5/#post-1773</guid>
                    </item>
				                    <item>
                        <title>RE: &#x1f513; Modern Survival Horror Framework – Full Documentation Access</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/%f0%9f%94%93-modern-survival-horror-framework-full-documentation-access/paged/2/#post-1772</link>
                        <pubDate>Sat, 15 Aug 2026 08:35:28 +0000</pubDate>
                        <description><![CDATA[Email sent for verification/full access.]]></description>
                        <content:encoded><![CDATA[<p><span>Email sent for verification/full access.</span></p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>uncle ray</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/%f0%9f%94%93-modern-survival-horror-framework-full-documentation-access/paged/2/#post-1772</guid>
                    </item>
				                    <item>
                        <title>RE: Support – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1771</link>
                        <pubDate>Fri, 14 Aug 2026 20:56:50 +0000</pubDate>
                        <description><![CDATA[@farshad 
Hi! I’m sorry to bother you again. I’m having a little trouble understanding the death/damage setup you showed me because it’s a bit advanced for my current Blueprint knowledge.
...]]></description>
                        <content:encoded><![CDATA[<p>@farshad </p>
<p class="isSelectedEnd"><span>Hi! I’m sorry to bother you again. I’m having a little trouble understanding the death/damage setup you showed me because it’s a bit advanced for my current Blueprint knowledge.</span></p>
<p class="isSelectedEnd"><span>I’m used to handling the damage and death logic directly through the projectile, so I’m a little confused about how to implement it this way in the enemy.</span></p>
<p class="isSelectedEnd"><span>If you could add some documentation explaining how to set up the damage and death system for a custom enemy, I think it would help me a lot. I’m sure it would also be useful for other people who are creating custom enemies.</span></p>
<p><span>I really appreciate your help, and I don’t want to keep bothering you with questions. I just want to make sure I’m setting it up correctly. Thank you!</span></p>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>Fabio</dc:creator>
                        <guid isPermaLink="true">https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1771</guid>
                    </item>
				                    <item>
                        <title>RE: Support – Modern Survival Horror Framework</title>
                        <link>https://darksilvergames.com/community/modern-survival-horror-framework/modern-survival-horror-framework-general-questions-getting-started/paged/41/#post-1770</link>
                        <pubDate>Fri, 14 Aug 2026 18:30:09 +0000</pubDate>
                        <description><![CDATA[@hosna so, i am half way there, after retargeting the zombie animation, it worked as intended, but i did the same with the character animacions and they dont work T_T, i am using metahuman, ...]]></description>
                        <content:encoded><![CDATA[@hosna so, i am half way there, after retargeting the zombie animation, it worked as intended, but i did the same with the character animacions and they dont work T_T, i am using metahuman, it should be the same proccess right?
<div id="wpfa-2751" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="Retarget.jpg" href="//darksilvergames.com/wp-content/uploads/wpforo/default_attachments/1786732209-Retarget.jpg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> Retarget.jpg</a></div>
<div> </div>
<div>Edit: nevermind, using the UE5 skeleton works, thanks for the help!</div>
<div> </div>]]></content:encoded>
						                            <category domain="https://darksilvergames.com/community/"></category>                        <dc:creator>CaLo</dc:creator>
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